Mercurial > hg > early-roguelike
annotate xrogue/scrolls.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | ce0cf824c192 |
children | a0a57cf42810 |
rev | line source |
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133
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1 /* |
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2 scrolls.c - Functions for dealing with scrolls |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
133
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20 #include <curses.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * let the hero get rid of some type of monster |
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26 */ |
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27 |
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28 genocide() |
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29 { |
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30 register struct linked_list *ip; |
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31 register struct thing *mp; |
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32 register struct linked_list *nip; |
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33 /* cannot genocide any uniques */ |
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34 register int num_monst = NUMMONST-NUMUNIQUE-NUMDINOS; |
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35 register int which_monst; |
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36 |
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37 which_monst = makemonster(FALSE, "wipe out"); |
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38 if (which_monst <= 0 || which_monst >= num_monst) { |
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39 msg(""); |
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40 return; |
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41 } |
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42 |
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43 /* Remove this monster from the present level */ |
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44 for (ip = mlist; ip; ip = nip) { |
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45 mp = THINGPTR(ip); |
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46 nip = next(ip); |
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47 if (mp->t_index == which_monst) { |
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48 killed(ip, FALSE, FALSE, TRUE); |
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49 } |
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50 } |
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51 |
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52 /* Remove from available monsters */ |
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53 monsters[which_monst].m_normal = FALSE; |
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54 monsters[which_monst].m_wander = FALSE; |
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55 mpos = 0; |
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56 msg("You have wiped out the %s.", monsters[which_monst].m_name); |
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57 } |
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58 |
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59 read_scroll(which, flag, is_scroll) |
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60 register int which; |
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61 int flag; |
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62 bool is_scroll; |
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63 { |
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64 register struct object *obj = NULL, *nobj; |
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65 register struct linked_list *item, *nitem; |
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66 register int i,j; |
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67 register unsigned char ch, nch; |
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68 bool cursed, blessed; |
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69 |
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70 blessed = FALSE; |
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71 cursed = FALSE; |
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72 item = NULL; |
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73 |
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74 if (which < 0) { |
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75 if (on(player, ISBLIND)) { |
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76 msg("You can't see to read anything!"); |
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77 return; |
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78 } |
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79 if (on(player, ISINWALL)) { |
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80 msg("You can't see the scroll while inside rock!"); |
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81 return; |
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82 } |
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83 |
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84 /* This is a scroll or book. */ |
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85 if (player.t_action != C_READ) { |
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86 int units; |
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87 |
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88 item = get_item(pack, "read", READABLE, FALSE, FALSE); |
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89 |
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90 /* |
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91 * Make certain that it is somethings that we want to read |
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92 */ |