Mercurial > hg > early-roguelike
annotate xrogue/util.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 util.c - all sorts of miscellaneous routines |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * this routine computes the players current AC without dex bonus's |
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26 */ |
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27 |
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28 int |
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29 ac_compute(ignoremetal) |
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30 bool ignoremetal; |
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31 { |
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32 register int ac; |
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33 |
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34 ac = pstats.s_arm; /* base armor of "skin" */ |
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35 if (cur_armor) { |
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36 if (!ignoremetal || |
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37 (cur_armor->o_which != LEATHER && |
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38 cur_armor->o_which != STUDDED_LEATHER && |
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39 cur_armor->o_which != PADDED_ARMOR)) |
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40 ac -= (10 - cur_armor->o_ac); |
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41 } |
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42 if (player.t_ctype == C_MONK) |
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43 ac -= pstats.s_lvl * 3 / 5; |
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44 ac -= ring_value(R_PROTECT); |
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45 if (cur_misc[WEAR_BRACERS] != NULL) |
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46 ac -= cur_misc[WEAR_BRACERS]->o_ac; |
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47 if (cur_misc[WEAR_CLOAK] != NULL) |
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48 ac -= cur_misc[WEAR_CLOAK]->o_ac; |
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49 |
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50 /* If player has the cloak, must be wearing it */ |
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51 if (cur_relic[EMORI_CLOAK]) ac -= 15; |
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52 |
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53 if (ac > 25) |
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54 ac = 25; |
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55 return(ac); |
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56 } |
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57 |
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58 /* |
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59 * aggravate: |
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60 * aggravate all the monsters on this level |
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61 */ |
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62 |
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63 aggravate(do_uniques, do_good) |
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64 bool do_uniques, do_good; |
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65 { |
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66 register struct linked_list *mi; |
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67 register struct thing *thingptr; |
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68 |
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69 for (mi = mlist; mi != NULL; mi = next(mi)) { |
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70 thingptr = THINGPTR(mi); |
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71 if (do_good == FALSE && off(*thingptr, ISMEAN)) continue; |
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72 if (do_uniques || off(*thingptr, ISUNIQUE)) runto(thingptr, &hero); |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * cansee: |
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78 * returns true if the hero can see a certain coordinate. |
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79 */ |
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80 |
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81 cansee(y, x) |
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82 register int y, x; |
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83 { |
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84 register struct room *rer; |
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85 register int radius; |
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86 coord tp; |
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87 |
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88 if (on(player, ISBLIND)) |
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89 return FALSE; |
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90 |
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91 tp.y = y; |
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92 tp.x = x; |
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93 rer = roomin(&tp); |
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