Mercurial > hg > early-roguelike
annotate xrogue/weapons.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
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date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 weapons.c - Functions for dealing with problems brought about by weapons |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 boomerang(ydelta, xdelta, item, tp) |
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25 int ydelta, xdelta; |
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26 register struct linked_list *item; |
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27 register struct thing *tp; |
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28 { |
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29 register struct object *obj; |
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30 struct thing midpoint; |
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31 coord oldpos; |
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32 |
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33 obj = OBJPTR(item); |
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34 oldpos = obj->o_pos; |
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35 |
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36 /* |
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37 * make it appear to fly at the target |
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38 */ |
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39 do_motion(obj, ydelta, xdelta, tp); |
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40 hit_monster(unc(obj->o_pos), obj, tp); |
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41 |
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42 /* |
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43 * Now let's make it fly back to the wielder. We need to |
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44 * use midpoint to fool do_motion into thinking the action |
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45 * starts there. Do_motion only looks at the t_pos field. |
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46 */ |
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47 midpoint.t_pos = obj->o_pos; /* Simulate a new start position */ |
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48 do_motion(obj, -ydelta, -xdelta, &midpoint); |
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49 |
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50 obj->o_pos = oldpos; |
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51 } |
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52 |
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53 /* |
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54 * do the actual motion on the screen done by an object traveling |
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55 * across the room. Note that we should not look at any field in |
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56 * tp other than t_pos unless we change boomerang(). |
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57 */ |
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58 |
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59 do_motion(obj, ydelta, xdelta, tp) |
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60 register struct object *obj; |
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61 register int ydelta, xdelta; |
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62 register struct thing *tp; |
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63 { |
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64 |
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65 /* |
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66 * Come fly with us ... |
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67 */ |
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68 obj->o_pos = tp->t_pos; |
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69 for (;;) { |
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70 register int ch; |
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71 /* |
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72 * Erase the old one |
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73 */ |
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74 if (!ce(obj->o_pos, tp->t_pos) && |
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75 cansee(unc(obj->o_pos)) && |
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76 mvwinch(cw, obj->o_pos.y, obj->o_pos.x) != ' ') { |
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77 mvwaddch(cw, obj->o_pos.y, obj->o_pos.x, show(obj->o_pos.y, obj->o_pos.x)); |
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78 } |
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79 /* |
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80 * Get the new position |
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81 */ |
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82 obj->o_pos.y += ydelta; |
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83 obj->o_pos.x += xdelta; |
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84 if (shoot_ok(ch = winat(obj->o_pos.y, obj->o_pos.x)) && ch != DOOR && !ce(obj->o_pos, hero)) { |
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85 /* |
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86 * It hasn't hit anything yet, so display it |
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87 * If it alright. |
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88 */ |
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89 if (cansee(unc(obj->o_pos)) && |
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90 mvwinch(cw, obj->o_pos.y, obj->o_pos.x) != ' ') { |
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91 if (obj->o_type == MISSILE) nofont(cw); |
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92 mvwaddch(cw, obj->o_pos.y, obj->o_pos.x, obj->o_type); |
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93 newfont(cw); |
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94 draw(cw); |
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95 } |
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96 continue; |
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97 } |
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98 |
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99 /* |
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100 * Did we stop because of a monster or the hero? If we did |
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101 * not, we want to move our position back one because we could |
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102 * not actually make it this far. |
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103 */ |
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104 if (!isalpha(ch) && |
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105 !(obj->o_pos.y == hero.y && obj->o_pos.x == hero.x)) { |
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106 obj->o_pos.y -= ydelta; |
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107 obj->o_pos.x -= xdelta; |
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108 } |
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109 |
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110 break; |
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111 } |
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112 } |
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113 |
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114 |
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115 /* |
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116 * fall: |
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117 * Drop an item someplace around here. |
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118 */ |
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119 |
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120 fall(item, pr) |
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121 register struct linked_list *item; |
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122 bool pr; |
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123 { |
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124 register struct object *obj; |
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125 register struct room *rp; |
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126 register int i; |
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127 struct object *tobj; |
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128 struct linked_list *titem; |
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129 coord *fpos = NULL; |
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130 |
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131 obj = OBJPTR(item); |
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132 /* |
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133 * try to drop the item, look up to 3 squares away for now |
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134 */ |
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135 for (i=1; i<4; i++) { |
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136 if ((fpos = fallpos(&obj->o_pos, FALSE, i)) != NULL) |
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137 break; |
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138 } |
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139 |
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140 if (fpos != NULL) { |
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141 if (obj->o_group) { /* try to add groups together */ |
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142 for(titem=lvl_obj; titem!=NULL; titem=next(titem)) { |
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143 tobj = OBJPTR(titem); |
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144 if (tobj->o_group == obj->o_group && |
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145 tobj->o_pos.y == fpos->y && |
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146 tobj->o_pos.x == fpos->x) { |
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147 tobj->o_count += obj->o_count; |
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148 o_discard(item); |
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149 return; |
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150 } |
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151 } |
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152 } |
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153 mvaddch(fpos->y, fpos->x, obj->o_type); |
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154 obj->o_pos = *fpos; |
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155 if ((rp = roomin(&hero)) != NULL && |
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156 lit_room(rp)) { |
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157 light(&hero); |
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158 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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159 } |
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160 attach(lvl_obj, item); |
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161 return; |
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162 } |
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163 if (pr) { |
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164 msg("The %s vanishes as it hits the ground.", |
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165 weaps[obj->o_which].w_name); |
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166 } |
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167 o_discard(item); |
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168 } |
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169 |
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170 /* |
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171 * Does the missile hit the monster |
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172 */ |
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173 |
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174 hit_monster(y, x, obj, tp) |
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175 register int y, x; |
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176 struct object *obj; |
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177 register struct thing *tp; |
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178 { |
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179 static coord mp; |
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180 |
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181 mp.y = y; |
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182 mp.x = x; |
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183 if (tp == &player) { |
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184 /* Make sure there is a monster where it landed */ |
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185 if (!isalpha(mvwinch(mw, y, x))) { |
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186 return(FALSE); |
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187 } |
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188 |
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189 /* Player hits monster */ |
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190 return(fight(&mp, obj, TRUE)); |
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191 } else { |
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192 if (!ce(mp, hero)) { |
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193 /* Monster hits monster */ |
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194 return(skirmish(tp, &mp, obj, TRUE)); |
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195 } |
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196 |
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197 /* Monster hits player */ |
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198 return(attack(tp, obj, TRUE)); |
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199 } |
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200 } |
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201 |
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202 /* |
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203 * init_weapon: |
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204 * Set up the initial goodies for a weapon |
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205 */ |
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206 |
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207 init_weapon(weap, type) |
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208 register struct object *weap; |
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209 char type; |
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210 { |
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211 register struct init_weps *iwp; |
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212 |
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213 iwp = &weaps[type]; |
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214 strcpy(weap->o_damage,iwp->w_dam); |
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215 strcpy(weap->o_hurldmg,iwp->w_hrl); |
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216 weap->o_launch = iwp->w_launch; |
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217 weap->o_flags = iwp->w_flags; |
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218 weap->o_weight = iwp->w_wght; |
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219 if (weap->o_flags & ISMANY) { |
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220 weap->o_count = rnd(8) + 8; |
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221 weap->o_group = newgrp(); |
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222 } else { |
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223 weap->o_count = 1; |
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224 } |
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225 } |
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226 |
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227 /* |
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228 * missile: |
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229 * Fire a missile in a given direction |
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230 */ |
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231 |
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232 missile(ydelta, xdelta, item, tp) |
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233 int ydelta, xdelta; |
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234 register struct linked_list *item; |
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235 register struct thing *tp; |
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236 { |
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237 register struct object *obj; |
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238 register struct linked_list *nitem; |
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239 char ch; |
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240 |
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241 /* |
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242 * Get which thing we are hurling |
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243 */ |
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244 if (item == NULL) { |
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245 return; |
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246 } |
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247 obj = OBJPTR(item); |
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248 if (obj->o_type == RELIC && obj->o_which == AXE_AKLAD) { |
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249 boomerang(ydelta, xdelta, item, tp); |
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250 return; |
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251 } |
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252 |
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253 if (!dropcheck(obj)) return; /* Can we get rid of it? */ |
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254 |
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255 if(!(obj->o_flags & ISMISL)) { |
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256 for(;;) { |
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257 msg(terse ? "Really throw? (y or n): " |
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258 : "Do you really want to throw %s? (y or n): ", |
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259 inv_name(obj, TRUE)); |
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260 mpos = 0; |
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261 ch = wgetch(cw); |
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262 if (ch == 'n' || ch == ESC) { |
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263 after = FALSE; |
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264 return; |
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265 } |
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266 if (ch == 'y') |
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267 break; |
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268 } |
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269 } |
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270 /* |
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271 * Get rid of the thing. If it is a non-multiple item object, or |
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272 * if it is the last thing, just drop it. Otherwise, create a new |
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273 * item with a count of one. |
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274 */ |
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275 if (obj->o_count < 2) { |
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276 detach(tp->t_pack, item); |
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277 if (tp->t_pack == pack) { |
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278 inpack--; |
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279 } |
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280 } |
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281 else { |
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282 obj->o_count--; |
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283 nitem = (struct linked_list *) new_item(sizeof *obj); |
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284 obj = OBJPTR(nitem); |
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285 *obj = *(OBJPTR(item)); |
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286 obj->o_count = 1; |
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287 item = nitem; |
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288 } |
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289 updpack(FALSE, tp); |
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290 do_motion(obj, ydelta, xdelta, tp); |
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291 /* |
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292 * AHA! Here it has hit something. If it is a wall or a door, |
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293 * or if it misses (combat) the monster, put it on the floor |
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294 */ |
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295 if (!hit_monster(unc(obj->o_pos), obj, tp)) { |
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296 fall(item, TRUE); |
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297 } |
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298 else |
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299 o_discard(item); |
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300 |
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301 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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302 |
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parents:
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303 } |
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304 |
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305 /* |
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parents:
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306 * num: |
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307 * Figure out the plus number for armor/weapons |
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308 */ |
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309 |
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310 char * |
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parents:
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311 num(n1, n2) |
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312 register int n1, n2; |
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313 { |
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314 static char numbuf[LINELEN/2]; |
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315 |
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316 if (n1 == 0 && n2 == 0) { |
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317 return "+0"; |
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|
318 } |
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319 if (n2 == 0) { |
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320 sprintf(numbuf, "%s%d", n1 < 0 ? "" : "+", n1); |
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321 } else { |
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parents:
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322 sprintf(numbuf, "%s%d, %s%d", n1 < 0 ? "" : "+", n1, n2 < 0 ? "" : "+", n2); |
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|
323 } |
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|
324 return(numbuf); |
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parents:
diff
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|
325 } |
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|
326 |
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|
327 /* |
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parents:
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328 * wield: |
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|
329 * Pull out a certain weapon |
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330 */ |
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parents:
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|
331 |
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|
332 wield() |
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|
333 { |
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parents:
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|
334 register struct linked_list *item; |
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parents:
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changeset
|
335 register struct object *obj, *oweapon; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
336 |
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|
337 /* |
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parents:
diff
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|
338 * It takes 2 movement periods to unwield a weapon and 2 movement |
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parents:
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|
339 * periods to wield a weapon. |
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parents:
diff
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|
340 */ |
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John "Elwin" Edwards
parents:
diff
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|
341 if (player.t_action != C_WIELD) { |
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parents:
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342 player.t_action = C_WIELD; |
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parents:
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343 player.t_using = NULL; /* Make sure this is NULL! */ |
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parents:
diff
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|
344 if (cur_weapon != NULL) { |
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parents:
diff
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|
345 player.t_no_move = 2 * movement(&player); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
346 return; |
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parents:
diff
changeset
|
347 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
348 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
349 |
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parents:
diff
changeset
|
350 if ((oweapon = cur_weapon) != NULL) { |
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John "Elwin" Edwards
parents:
diff
changeset
|
351 /* At this point we have waited at least 2 units */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
352 if (!dropcheck(cur_weapon)) { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
353 cur_weapon = oweapon; |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
354 player.t_action = A_NIL; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
355 return; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
356 } |
e6179860cb76
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John "Elwin" Edwards
parents:
diff
changeset
|
357 if (terse) |
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parents:
diff
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|
358 addmsg("Was "); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
359 else |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
360 addmsg("You were "); |
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John "Elwin" Edwards
parents:
diff
changeset
|
361 msg("wielding %s", inv_name(oweapon, TRUE)); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
362 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
363 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
364 /* We we have something picked out? */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
365 if (player.t_using == NULL) { |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
366 /* Now, what does he want to wield? */ |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
367 if ((item = get_item(pack, "wield", WIELDABLE, FALSE, FALSE)) == NULL) { |
e6179860cb76
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John "Elwin" Edwards
parents:
diff
changeset
|
368 player.t_action = A_NIL; |
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John "Elwin" Edwards
parents:
diff
changeset
|
369 after = FALSE; |
e6179860cb76
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John "Elwin" Edwards
parents:
diff
changeset
|
370 return; |
e6179860cb76
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John "Elwin" Edwards
parents:
diff
changeset
|
371 } |
e6179860cb76
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John "Elwin" Edwards
parents:
diff
changeset
|
372 player.t_using = item; |
e6179860cb76
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John "Elwin" Edwards
parents:
diff
changeset
|
373 player.t_no_move = 2 * movement(&player); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
374 return; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
375 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
376 |
e6179860cb76
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John "Elwin" Edwards
parents:
diff
changeset
|
377 /* We have waited our time, let's wield the weapon */ |
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John "Elwin" Edwards
parents:
diff
changeset
|
378 item = player.t_using; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
379 player.t_using = NULL; |
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John "Elwin" Edwards
parents:
diff
changeset
|
380 player.t_action = A_NIL; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
381 |
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John "Elwin" Edwards
parents:
diff
changeset
|
382 obj = OBJPTR(item); |
e6179860cb76
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John "Elwin" Edwards
parents:
diff
changeset
|
383 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
384 if (is_current(obj)) { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
385 msg("Item in use."); |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
386 after = FALSE; |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
387 return; |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
388 } |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
389 if (player.t_ctype != C_FIGHTER && |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
390 player.t_ctype != C_RANGER && |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
391 player.t_ctype != C_PALADIN && |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
392 obj->o_type == WEAPON && |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
393 obj->o_which == TWOSWORD) { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
394 switch (rnd(3)) { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
395 case 0: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
396 msg("Only fighter types can wield the two-handed sword."); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
397 when 1: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
398 msg("Your hand does not fit the two-handed sword."); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
399 otherwise: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
400 msg("You can not wield the two-handed sword."); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
401 } |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
402 return; |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
403 } |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
404 if (player.t_ctype != C_FIGHTER && |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
405 player.t_ctype != C_ASSASSIN && |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
406 player.t_ctype != C_THIEF && |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
407 player.t_ctype != C_MONK && |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
408 obj->o_type == WEAPON && |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
409 obj->o_which == BASWORD) { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
410 switch (rnd(3)) { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
411 case 0: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
412 msg("Only thief types can wield the bastard sword."); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
413 when 1: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
414 msg("Your hand does not fit the bastard sword."); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
415 otherwise: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
416 msg("You can not wield the bastard sword."); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
417 } |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
418 return; |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
419 } |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
420 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
421 if (terse) { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
422 addmsg("W"); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
423 } else { |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
424 addmsg("You are now w"); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
425 } |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
426 msg("ielding %s", inv_name(obj, TRUE)); |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
427 cur_weapon = obj; |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
428 } |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
429 |