Mercurial > hg > early-roguelike
annotate urogue/rings.c @ 281:4a3f4729257c
Merge the urogue and bugfix branches.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 21:16:28 -0400 |
parents | c495a4f288c6 |
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1 /* |
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2 rings.c - Routines dealing specificaly with rings |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include "rogue.h" |
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22 |
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23 void |
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24 ring_on(void) |
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25 { |
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26 struct object *obj; |
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27 struct linked_list *item; |
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28 int ring; |
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29 char buf[2 * LINELEN]; |
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30 |
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31 if ((item = get_item("put on", RING)) == NULL) |
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32 return; |
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33 |
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34 obj = OBJPTR(item); |
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35 |
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36 if (obj->o_type != RING) |
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37 { |
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38 msg("You can't put that on!"); |
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39 return; |
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40 } |
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41 |
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42 /* find out which hand to put it on */ |
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43 |
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44 if (is_current(obj)) |
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45 { |
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46 msg("Already wearing that!"); |
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47 return; |
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48 } |
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49 |
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50 if (cur_ring[LEFT_1] == NULL) |
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51 ring = LEFT_1; |
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52 else if (cur_ring[LEFT_2] == NULL) |
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53 ring = LEFT_2; |
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54 else if (cur_ring[LEFT_3] == NULL) |
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55 ring = LEFT_3; |
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56 else if (cur_ring[LEFT_4] == NULL) |
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57 ring = LEFT_4; |
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58 else if (cur_ring[LEFT_5] == NULL) |
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59 ring = LEFT_5; |
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60 else if (cur_ring[RIGHT_1] == NULL) |
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61 ring = RIGHT_1; |
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62 else if (cur_ring[RIGHT_2] == NULL) |
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63 ring = RIGHT_2; |
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64 else if (cur_ring[RIGHT_3] == NULL) |
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65 ring = RIGHT_3; |
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66 else if (cur_ring[RIGHT_4] == NULL) |
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67 ring = RIGHT_4; |
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68 else if (cur_ring[RIGHT_5] == NULL) |
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69 ring = RIGHT_5; |
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70 else |
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71 { |
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72 msg("You already have on ten rings."); |
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73 return; |
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74 } |
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75 |
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76 cur_ring[ring] = obj; |
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77 |
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78 /* Calculate the effect it has on the poor guy. */ |
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79 |
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80 switch (obj->o_which) |
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81 { |
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82 case R_ADDSTR: |
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83 pstats.s_str += obj->o_ac; |
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84 break; |
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85 case R_ADDHIT: |
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86 pstats.s_dext += obj->o_ac; |
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87 break; |
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88 case R_ADDINTEL: |
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89 pstats.s_intel += obj->o_ac; |
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90 break; |
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91 case R_ADDWISDOM: |
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92 pstats.s_wisdom += obj->o_ac; |
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93 break; |
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94 case R_FREEDOM: |