annotate rogue5/rogue.me.in @ 268:4ab49e42dd6a

UltraRogue: add logging. The log file's name is temporarily defined in main.c.
author John "Elwin" Edwards
date Sun, 26 Feb 2017 16:51:29 -0500
parents f502bf60e6e4
children
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1 .\"
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2 .\" @(#)rogue.me 6.2 (Berkeley) 4/28/86
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3 .\"
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4 .\" Rogue: Exploring the Dungeons of Doom
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5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman
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6 .\" All rights reserved.
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7 .\"
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8 .\" See the file LICENSE.TXT for full copyright and licensing information.
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9 .\"
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10 .ds E \s-2<ESCAPE>\s0
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11 .ds R \s-2<RETURN>\s0
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12 .ds U \s-2UNIX\s0
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13 .ie t .ds _ \d\(mi\u
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14 .el .ds _ _
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15 .de Cs
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16 \&\\$3\*(lq\\$1\*(rq\\$2
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17 ..
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18 .sp 5
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19 .ce 1000
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20 .ps +4
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21 .vs +4p
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22 .b
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23 A Guide to the Dungeons of Doom
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24 .r
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25 .vs
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26 .ps
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27 .sp 2
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28 .i
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29 Michael C. Toy
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30 Kenneth C. R. C. Arnold
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31 .r
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32 .sp 2
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33 Computer Systems Research Group
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34 Department of Electrical Engineering and Computer Science
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35 University of California
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36 Berkeley, California 94720
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37 .sp 4
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38 .i ABSTRACT
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39 .ce 0
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40 .(b I F
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41 .bi Rogue
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42 is a visual CRT based fantasy game
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43 which runs under the \*U\(dg timesharing system.
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44 .(f
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45 \fR\(dg\*U is a trademark of Bell Laboratories\fP
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46 .)f
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47 This paper describes how to play rogue,
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48 and gives a few hints
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49 for those who might otherwise get lost in the Dungeons of Doom.
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50 .)b
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51 \".he '''\fBA Guide to the Dungeons of Doom\fP'
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52 \" .fo ''- % -''
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53 .eh 'USD:33-%''A Guide to the Dungeons of Doom'
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54 .oh 'A Guide to the Dungeons of Doom''USD:33-%'
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55 .sh 1 Introduction
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56 .pp
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57 You have just finished your years as a student at the local fighter's guild.
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58 After much practice and sweat you have finally completed your training
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59 and are ready to embark upon a perilous adventure.
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60 As a test of your skills,
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61 the local guildmasters have sent you into the Dungeons of Doom.
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62 Your task is to return with the Amulet of Yendor.
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63 Your reward for the completion of this task
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64 will be a full membership in the local guild.
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65 In addition,
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66 you are allowed to keep all the loot you bring back from the dungeons.
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67 .pp
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68 In preparation for your journey,
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69 you are given an enchanted mace,
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70 a bow, and a quiver of arrows
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71 taken from a dragon's hoard in the far off Dark Mountains.
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72 You are also outfitted with elf-crafted armor
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73 and given enough food to reach the dungeons.
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74 You say goodbye to family and friends for what may be the last time
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75 and head up the road.
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76 .pp
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77 You set out on your way to the dungeons
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78 and after several days of uneventful travel,
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79 you see the ancient ruins
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80 that mark the entrance to the Dungeons of Doom.
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81 It is late at night,
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82 so you make camp at the entrance
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83 and spend the night sleeping under the open skies.
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84 In the morning you gather your weapons,
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85 put on your armor,
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86 eat what is almost your last food,
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87 and enter the dungeons.
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88 .sh 1 "What is going on here?"
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89 .pp
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90 You have just begun a game of rogue.
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91 Your goal is to grab as much treasure as you can,
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92 find the Amulet of Yendor,
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93 and get out of the Dungeons of Doom alive.
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94 On the screen,
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95 a map of where you have been
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96 and what you have seen on the current dungeon level is kept.
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97 As you explore more of the level,
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98 it appears on the screen in front of you.
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99 .pp
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100 Rogue differs from most computer fantasy games in that it is screen oriented.
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101 Commands are all one or two keystrokes\**
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102 .(f
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103 \** As opposed to pseudo English sentences.
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104 .)f
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105 and the results of your commands
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