annotate arogue7/wizard.c @ 204:4b1999ac91cf

Permit not defining score and log files.
author John "Elwin" Edwards
date Thu, 13 Aug 2015 07:47:01 -0400
parents 1cd604c827a3
children f9ef86cf22b2
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1 /*
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2 * wizard.c - Special wizard commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Special wizard commands (some of which are also non-wizard commands
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17 * under strange circumstances)
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18 */
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19
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20 #include "curses.h"
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b786053d2f37 arogue7: add missing header includes.
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21 #include <stdlib.h>
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22 #include <ctype.h>
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23 #include "rogue.h"
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24 #ifdef PC7300
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25 #include "menu.h"
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26 #endif
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27
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28
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29 /*
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30 * create_obj:
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31 * Create any object for wizard, scroll, magician, or cleric
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32 */
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33 create_obj(prompt, which_item, which_type)
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34 bool prompt;
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35 int which_item, which_type;
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36 {
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37 reg struct linked_list *item;
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38 reg struct object *obj;
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39 reg int wh;
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40 reg char ch, newitem, newtype, whc, msz, *pt;
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41 WINDOW *thiswin;
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42
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43 thiswin = cw;
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44 if (prompt) {
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45 bool nogood = TRUE;
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46
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47 thiswin = hw;
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48 wclear(hw);
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49 wprintw(hw,"Item\t\t\tKey\n\n");
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50 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING,
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51 things[TYP_STICK].mi_name,STICK);
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52 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION,
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53 things[TYP_SCROLL].mi_name,SCROLL);
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR,
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55 things[TYP_WEAPON].mi_name,WEAPON);
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56 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM);
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57 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD);
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58 if (wizard) {
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59 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC);
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60 waddstr(hw,"monster\t\t\tm");
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61 }
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62 wprintw(hw,"\n\nWhat do you want to create? ");
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63 draw(hw);
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64 do {
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65 ch = wgetch(hw);
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66 if (ch == ESCAPE) {
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67 restscr(cw);
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68 return;
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69 }
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70 switch (ch) {
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71 case RING:
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72 case STICK:
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73 case POTION:
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74 case SCROLL:
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75 case ARMOR:
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76 case WEAPON:
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77 case FOOD:
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78 case MM:
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79 nogood = FALSE;
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80 break;
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81 case RELIC:
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82 case 'm':
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83 if (wizard)
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84 nogood = FALSE;
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85 break;
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86 default:
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87 nogood = TRUE;
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88 }
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89 } while (nogood);
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90 newitem = ch;
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91 }
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92