annotate srogue/armor.c @ 224:4d0f53998e8a

Makefile fixes related to installation. 'make install' and 'make uninstall' should now work correctly, placing the documentation in the proper places. Any directories needed will be created.
author John "Elwin" Edwards
date Fri, 26 Feb 2016 17:30:30 -0500
parents 2128c7dc8a40
children 94a0d9dd5ce1
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36
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 *
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4 * @(#)armor.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 /*
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21 * wear:
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22 * The player wants to wear something, so let the hero try
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23 */
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24 wear()
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25 {
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26 reg struct linked_list *item;
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27 reg struct object *obj;
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28
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29 if (cur_armor != NULL) {
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30 msg("You are already wearing some.");
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31 after = FALSE;
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32 return;
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33 }
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34 if ((item = get_item("wear", ARMOR)) == NULL)
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35 return;
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36 obj = OBJPTR(item);
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37 if (obj->o_type != ARMOR) {
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38 msg("You can't wear that.");
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39 return;
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40 }
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41 waste_time();
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42 msg("Wearing %s.", a_magic[obj->o_which].mi_name);
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43 cur_armor = obj;
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44 setoflg(obj,ISKNOW);
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45 nochange = FALSE;
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46 }
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47
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48
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49 /*
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50 * take_off:
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51 * Get the armor off of the players back
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52 */
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53 take_off()
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54 {
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55 reg struct object *obj;
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56
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57 if ((obj = cur_armor) == NULL) {
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58 msg("Not wearing any armor.");
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59 return;
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60 }
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61 if (!dropcheck(cur_armor))
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62 return;
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63 cur_armor = NULL;
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64 msg("Was wearing %c) %s",pack_char(obj),inv_name(obj,TRUE));
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65 nochange = FALSE;
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66 }
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67
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68 /*
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69 * initarmor:
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70 * Initialize some armor.
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71 */
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72 initarmor(obj, what)
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73 struct object *obj;
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74 int what;
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75 {
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76 struct init_armor *iwa;
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77 struct magic_item *mi;
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78
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79 obj->o_type = ARMOR;
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80 obj->o_which = what;
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81 iwa = &armors[what];
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82 mi = &a_magic[what];
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83 obj->o_vol = iwa->a_vol;
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84 obj->o_ac = iwa->a_class;
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85 obj->o_weight = iwa->a_wght;
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86 obj->o_typname = things[TYP_ARMOR].mi_name;
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87 }
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88
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89 /*
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90 * hurt_armor:
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91 * Returns TRUE if armor is damaged
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92 */
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93 hurt_armor(obj)
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94 struct object *obj;
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95 {
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96 reg int type, ac;
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97
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98 if (obj != NULL) {
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99 if (o_on(obj, ISPROT) || (o_on(obj, ISBLESS) && rnd(100) < 10))
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100 return FALSE;
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101 ac = obj->o_ac;
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102 type = obj->o_which;
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103 if (type != PADDED && type != LEATHER)
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104 if ((type == STUDDED && ac < 8) || (type != STUDDED && ac < 9))
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105 return TRUE;
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106 }
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107 return FALSE;
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108 }