annotate srogue/disply.c @ 224:4d0f53998e8a

Makefile fixes related to installation. 'make install' and 'make uninstall' should now work correctly, placing the documentation in the proper places. Any directories needed will be created.
author John "Elwin" Edwards
date Fri, 26 Feb 2016 17:30:30 -0500
parents 2128c7dc8a40
children 94a0d9dd5ce1
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1 /*
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2 * various display routines and flag checking functions
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3 *
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4 * @(#)disply.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "rogue.h"
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14 #include <ctype.h>
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15 #include "rogue.ext"
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16
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17 /*
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18 * displevl:
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19 * Display detailed level for wizard and scroll
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20 */
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21 displevl()
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22 {
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23 reg char ch, mch;
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24 reg int i,j;
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25 reg struct room *rp;
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26
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27 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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28 rp->r_flags &= ~ISDARK;
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29
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30 for (i = 0; i < LINES - 2; i++) {
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31 for (j = 0; j < COLS - 1; j++) {
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32 ch = mvinch(i,j);
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33 if (isatrap(ch)) {
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34 struct trap *what;
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35
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36 what = trap_at(i, j);
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37 if (what != NULL)
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38 what->tr_flags |= ISFOUND;
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39 }
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40 else if (ch == SECRETDOOR) {
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41 ch = DOOR;
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42 mvaddch(i, j, ch);
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43 }
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44 else if (illeg_ch(ch)) {
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45 ch = FLOOR;
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46 mvaddch(i, j, ch);
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47 }
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48 if (mvwinch(mw, i, j) != ' ') {
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49 struct linked_list *what;
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50 struct thing *it;
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51
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52 what = find_mons(i, j);
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53 if (what == NULL) {
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54 ch = FLOOR;
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55 mvaddch(i, j, ch);
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56 }
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57 else {
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58 it = THINGPTR(what);
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59 it->t_oldch = ch;
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60 }
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61 }
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62 mch = mvwinch(cw, i, j);
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63 if (isalpha(mch))
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64 ch = mch;
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65 mvwaddch(cw, i, j, ch);
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66 }
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67 }
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68 nochange = FALSE; /* display status again */
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69 draw(cw);
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70 }
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71
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72 /*
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73 * dispmons:
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74 * Show monsters for wizard and potion
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75 */
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76 dispmons()
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77 {
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78 reg int ch, y, x;
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79 reg struct thing *it;
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80 reg struct linked_list *item;
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81
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82 for (item = mlist; item != NULL; item = next(item)) {
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83 it = THINGPTR(item);
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84 y = it->t_pos.y;
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85 x = it->t_pos.x;
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86 mvwaddch(cw, y, x, it->t_type);
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87 it->t_flags |= ISFOUND;
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88 if (it->t_type == 'M') /* if a mimic */
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89 it->t_disguise = 'M'; /* give it away */
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90 }
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91 draw(cw);
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92 }
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93
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94 /*
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95 * winat:
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96 * Get whatever character is at a location on the screen
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97 */
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98 winat(y, x)
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99 int x, y;
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100 {
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101 reg char ch;
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102
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103 if (mvwinch(mw,y,x) == ' ')
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104 ch = mvinch(y, x); /* non-monsters */
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105 else
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106 ch = winch(mw); /* monsters */
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107 return ch;
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108 }
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109
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110 /*
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111 * cordok:
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112 * Returns TRUE if coordinate is on usable screen
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113 */
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114 cordok(y, x)
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115 int y, x;
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116 {
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117 if (x < 0 || y < 0 || x >= COLS || y >= LINES - 1)
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118 return FALSE;
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119 return TRUE;
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120 }
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121
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122 /*
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123 * pl_on:
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124 * Returns TRUE if the player's flag is set
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125 */
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126 pl_on(what)
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127 long what;
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128 {
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129 return (player.t_flags & what);
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130 }
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131
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132
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133 /*
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134 * pl_off:
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135 * Returns TRUE when player's flag is reset
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136 */
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137 pl_off(what)
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138 long what;
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139 {
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140 return (!(player.t_flags & what));
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141 }
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142
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143
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144 /*
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145 * o_on:
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146 * Returns TRUE in the objects flag is set
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147 */
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148 o_on(what,bit)
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149 struct object *what;
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150 long bit;
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151 {
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152 reg int flag;
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153
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154 flag = FALSE;
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155 if (what != NULL)
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156 flag = (what->o_flags & bit);
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157 return flag;
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158 }
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159
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160
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161 /*
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162 * o_off:
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163 * Returns TRUE is the objects flag is reset
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164 */
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165 o_off(what,bit)
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166 struct object *what;
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167 long bit;
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168 {
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169 reg int flag;
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170
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171 flag = FALSE;
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172 if (what != NULL)
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173 flag = !(what->o_flags & bit);
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174 return flag;
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175 }
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176
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177
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178 /*
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179 * setoflg:
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180 * Set the specified flag for the object
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181 */
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182 setoflg(what,bit)
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183 struct object *what;
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184 long bit;
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185 {
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186 what->o_flags |= bit;
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187 }
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188
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189
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190 /*
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191 * resoflg:
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192 * Reset the specified flag for the object
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193 */
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194 resoflg(what,bit)
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195 struct object *what;
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196 long bit;
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197 {
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198 what->o_flags &= ~bit;
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199 }