annotate xrogue/misc.c @ 154:4ef27dfe0492

Mention arogue7 and xrogue in the README.
author John "Elwin" Edwards
date Thu, 28 May 2015 15:39:28 -0400
parents cadff8f047a1
children f54901b9c39b
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1 /*
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2 misc.c - routines dealing specifically with miscellaneous magic
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <stdlib.h>
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16 #include <curses.h>
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17 #include <ctype.h>
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18 #include <string.h>
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19 #include "rogue.h"
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20
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21 /*
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22 * changeclass:
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23 * Change the player's class to the specified one.
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24 */
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25
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26 changeclass(newclass)
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27 long *newclass;
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28 {
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29 if (*newclass == player.t_ctype) {
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30 msg("You feel more skillful.");
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31 raise_level();
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32 }
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33 else {
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34 /*
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35 * reset his class and then use check_level to reset hit
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36 * points and the right level for his exp pts
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37 * drop exp pts by 10%
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38 */
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39 long save;
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40
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41 msg("You are transformed into a %s! ", char_class[*newclass].name);
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42
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43 /*
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44 * if he becomes a thief or an assassin give him studded leather armor
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45 */
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46 if ((*newclass == C_THIEF || *newclass == C_ASSASSIN) &&
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47 cur_armor != NULL && cur_armor->o_which != STUDDED_LEATHER)
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48 cur_armor->o_which = STUDDED_LEATHER;
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49 /*
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50 * if he becomes a monk he can't wear any armor
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51 * so give him a cloak of protection
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52 */
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53 if (*newclass == C_MONK && cur_armor != NULL) {
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54 cur_armor->o_ac = armors[cur_armor->o_which].a_class -
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55 cur_armor->o_ac;
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56 cur_armor->o_type = MM;
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57 cur_armor->o_which = MM_PROTECT;
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58 cur_armor->o_flags &= ~(ISPROT | ISKNOW);
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59 cur_misc[WEAR_CLOAK] = cur_armor;
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60 cur_armor = NULL;
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61 }
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62 /*
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63 * otherwise give him plate armor
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64 */
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65 if ((*newclass != C_THIEF ||
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66 *newclass != C_ASSASSIN || *newclass != C_MONK) &&
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67 cur_armor != NULL && cur_armor->o_which != PLATE_ARMOR)
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68 cur_armor->o_which = PLATE_ARMOR;
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69
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70 /*
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71 * if he used to be a spell caster of some sort, kill the fuse
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72 */
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73 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
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74 extinguish(spell_recovery);
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75 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK)
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76 extinguish(chant_recovery);
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77 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) &&
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78 !cur_relic[HEIL_ANKH])
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79 extinguish(prayer_recovery);
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80
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81 /*
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82 * if he becomes a spell caster of some kind, give him a fuse
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83 */
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84 if (*newclass == C_MAGICIAN || *newclass == C_RANGER)
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85 fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER);
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86 if (*newclass == C_DRUID || *newclass == C_MONK)
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87 fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER);
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88 if ((*newclass==C_CLERIC || *newclass==C_PALADIN) && !cur_misc[HEIL_ANKH])
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89 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER);
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90 /*
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91 * if he's changing from a fighter, ranger, or paladin then we
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92 * may have to change his sword since only these types can wield