annotate arogue7/move.c @ 229:50b89f165a34

Use uniform return types for functions related to options. Functions for printing options now return void. Functions for setting options now return int. Argument types still vary, though converting all the option pointers to void* would be possible.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 14:45:18 -0500
parents f9ef86cf22b2
children e52a8a7ad4c5
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1 /*
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2 * move.c - Hero movement commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Hero movement commands
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include <ctype.h>
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22 #include <string.h>
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23 #include "rogue.h"
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24 #ifdef PC7300
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25 #include "menu.h"
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26 #endif
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27
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28 /*
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29 * Used to hold the new hero position
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30 */
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31
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32 static coord nh;
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33
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34 static char Moves[3][3] = {
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35 { 'y', 'k', 'u' },
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36 { 'h', '.', 'l' },
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37 { 'b', 'j', 'n' }
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38 };
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39
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40 /*
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41 * be_trapped:
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42 * The guy stepped on a trap.... Make him pay.
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43 */
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44
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45 char
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46 be_trapped(struct thing *th, coord *tc)
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47 {
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48 register struct trap *tp;
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49 register char ch, *mname = "";
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50 register bool is_player = (th == &player),
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51 can_see;
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52 register struct linked_list *mitem = NULL;
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53 register struct thing *mp;
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54
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55
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56 /* Can the player see the creature? */
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57 can_see = (cansee(tc->y, tc->x) && (is_player || !invisible(th)));
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58
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59 tp = trap_at(tc->y, tc->x);
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60 /*
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61 * if he's wearing boots of elvenkind, he won't set off the trap
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62 * unless its a magic pool (they're not really traps)
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63 */
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64 if (is_player &&
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65 cur_misc[WEAR_BOOTS] != NULL &&
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66 cur_misc[WEAR_BOOTS]->o_which == MM_ELF_BOOTS &&
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67 tp->tr_type != POOL)
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68 return '\0';
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69
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70 /*
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71 * if the creature is flying then it won't set off the trap
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72 */
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73 if (on(*th, ISFLY))
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74 return '\0';
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75
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76 tp->tr_flags |= ISFOUND;
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77
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78 if (!is_player) {
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79 mitem = find_mons(th->t_pos.y, th->t_pos.x);
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80 mname = monster_name(th);
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81 }
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82 else {
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83 count = running = FALSE;
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84 mvwaddch(cw, tp->tr_pos.y, tp->tr_pos.x, tp->tr_type);
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85 }
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86 switch (ch = tp->tr_type) {
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87 case TRAPDOOR:
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88 if (is_player) {
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89 level++;
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90 pstats.s_hpt -= roll(1, 10);
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91 if (pstats.s_hpt <= 0) death(D_FALL);
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