Mercurial > hg > early-roguelike
annotate arogue7/potions.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | f9ef86cf22b2 |
children | e1cd27c5464f |
rev | line source |
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1 /* |
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2 * potions.c - Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Function(s) for dealing with potions |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * add_abil is an array of functions used to change attributes. It must be |
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26 * ordered according to the attribute definitions in rogue.h. |
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27 */ |
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28 |
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29 void (*add_abil[NUMABILITIES])() = { |
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30 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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31 add_constitution, add_charisma |
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32 }; |
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33 |
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34 /* |
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35 * res_abil is an array of functions used to change attributes. It must be |
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36 * ordered according to the attribute definitions in rogue.h. |
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37 */ |
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38 |
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39 void (*res_abil[NUMABILITIES])() = { |
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40 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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41 res_constitution, res_charisma |
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42 }; |
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43 |
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44 /* |
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45 * Increase player's constitution |
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46 */ |
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47 |
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48 void |
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49 add_constitution(int change) |
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50 { |
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51 /* Do the potion */ |
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52 if (change < 0) { |
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53 msg("You feel less healthy now."); |
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54 pstats.s_const += change; |
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55 if (pstats.s_const <= 0) |
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56 death(D_CONSTITUTION); |
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57 } |
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58 else { |
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59 msg("You feel healthier now."); |
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60 pstats.s_const = min(pstats.s_const + change, 25); |
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61 } |
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62 |
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63 /* Adjust the maximum */ |
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64 if (max_stats.s_const < pstats.s_const) |
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65 max_stats.s_const = pstats.s_const; |
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66 } |
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67 |
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68 /* |
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69 * Increase player's charisma |
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70 */ |
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71 |
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72 void |
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73 add_charisma(int change) |
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74 { |
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75 /* Do the potion */ |
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76 if (change < 0) msg("You feel less attractive now."); |
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77 else msg("You feel more attractive now."); |
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78 |
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79 pstats.s_charisma += change; |
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80 if (pstats.s_charisma > 25) pstats.s_charisma = 25; |
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81 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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82 |
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83 /* Adjust the maximum */ |
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84 if (max_stats.s_charisma < pstats.s_charisma) |
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85 max_stats.s_charisma = pstats.s_charisma; |
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86 } |
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87 |
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88 /* |
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89 * Increase player's dexterity |
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90 */ |
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