annotate arogue7/things.c @ 229:50b89f165a34

Use uniform return types for functions related to options. Functions for printing options now return void. Functions for setting options now return int. Argument types still vary, though converting all the option pointers to void* would be possible.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 14:45:18 -0500
parents f9ef86cf22b2
children
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1 /*
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2 * things.c - functions for dealing with things like potions and scrolls
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Contains functions for dealing with things like
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17 * potions and scrolls
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18 *
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19 */
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20
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21 #include "curses.h"
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22 #include <ctype.h>
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23 #include <string.h>
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24 #include "rogue.h"
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25
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26 int pick_one(struct magic_item *magic, int nitems);
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27 char *blesscurse(int flags);
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28 char *p_kind(struct object *obj);
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29 int extras(void);
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30
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31 /*
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32 * print out the number of charges on a stick
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33 */
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34 char *
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35 charge_str(struct object *obj)
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36 {
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37 static char buf[20];
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38
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39 if (!(obj->o_flags & ISKNOW))
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40 buf[0] = '\0';
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41 else if (terse)
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42 sprintf(buf, " [%d]", obj->o_charges);
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43 else
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44 sprintf(buf, " [%d charges]", obj->o_charges);
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45 return buf;
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46 }
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47 /*
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48 * inv_name:
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49 * return the name of something as it would appear in an
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50 * inventory.
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51 */
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52 char *
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53 inv_name(struct object *obj, bool drop)
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54 {
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55 register char *pb;
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56
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57 pb = prbuf;
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58 pb[0] = '\0';
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59 switch(obj->o_type) {
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60 case SCROLL:
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61 if (obj->o_count == 1)
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62 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags));
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63 else
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64 sprintf(pb, "%d %sscrolls ",
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65 obj->o_count, blesscurse(obj->o_flags));
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66 pb = &pb[strlen(pb)];
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67 if (s_know[obj->o_which] || (obj->o_flags & ISPOST))
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68 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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69 else if (s_guess[obj->o_which])
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70 sprintf(pb, "named %s", s_guess[obj->o_which]);
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71 else
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72 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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73 when POTION:
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74 if (obj->o_count == 1)
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75 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags));
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76 else
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77 sprintf(pb, "%d %spotions ",
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78 obj->o_count, blesscurse(obj->o_flags));
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79 pb = &pb[strlen(pb)];
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80 if (p_know[obj->o_which])
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81 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name,
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82 p_kind(obj));
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83 else if (obj->o_flags & ISPOST)
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84 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name);
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85 else if (p_guess[obj->o_which])
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86 sprintf(pb, "named %s (%s)", p_guess[obj->o_which],
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87 p_colors[obj->o_which]);
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88 else {
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89 pb = prbuf;
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