Mercurial > hg > early-roguelike
annotate rogue3/save.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | d852b8f088c5 |
children | 3d4252fa2ed3 |
rev | line source |
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0
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 3.9 (Berkeley) 6/16/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <ctype.h> |
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15 #include <sys/types.h> |
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16 #include <sys/stat.h> |
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17 #include <signal.h> |
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18 #include <errno.h> |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include "machdep.h" |
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22 #include "rogue.h" |
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23 |
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24 typedef struct stat STAT; |
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25 |
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26 extern char version[], encstr[]; |
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27 |
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28 STAT sbuf; |
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29 |
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30 int |
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31 save_game() |
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32 { |
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33 FILE *savef; |
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34 int c; |
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35 char buf[80]; |
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36 |
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37 /* |
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38 * get file name |
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39 */ |
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40 mpos = 0; |
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41 if (file_name[0] != '\0') |
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42 { |
30 | 43 if (use_savedir) |
44 msg("Save game? "); | |
45 else | |
46 msg("Save file (%s)? ", file_name); | |
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47 do |
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48 { |
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49 c = readchar(cw); |
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50 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); |
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51 mpos = 0; |
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52 if (c == 'y' || c == 'Y') |
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53 { |
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54 msg("File name: %s", file_name); |
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55 goto gotfile; |
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56 } |
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57 if (use_savedir) |
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58 return FALSE; |
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59 /* because you're not allowed to change the savefile if |
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60 you're using the system savedir! */ |
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61 } |
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62 |
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63 do |
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64 { |
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65 msg("File name: "); |
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66 mpos = 0; |
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67 buf[0] = '\0'; |
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68 if (get_str(buf, cw) == QUIT) |
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69 { |
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70 msg(""); |
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71 return FALSE; |
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72 } |
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73 strcpy(file_name, buf); |
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74 gotfile: |
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75 if ((savef = fopen(file_name, "w")) == NULL) |
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76 { |
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77 msg(strerror(errno)); /* fake perror() */ |
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78 if (use_savedir) |
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79 return FALSE; |
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80 } |
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81 } while (savef == NULL); |
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82 |
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83 /* |
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84 * write out encrypted file (after a stat) |
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85 * The fwrite is to force allocation of the buffer before the write |
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86 */ |
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87 if (save_file(savef) != 0) |
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88 { |
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89 msg("Save game failed!"); |
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90 return FALSE; |
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91 } |
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92 return TRUE; |
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93 } |
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94 |
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95 /* |
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96 * automatically save a file. This is used if a HUP signal is |
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97 * recieved |
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98 */ |
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99 void |
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100 auto_save(int p) |
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101 { |
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102 FILE *savef; |
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103 int i; |
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104 |