annotate rogue4/command.c @ 229:50b89f165a34

Use uniform return types for functions related to options. Functions for printing options now return void. Functions for setting options now return int. Argument types still vary, though converting all the option pointers to void* would be possible.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 14:45:18 -0500
parents 1b73a8641b37
children e52a8a7ad4c5
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <stdlib.h>
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17 #include <string.h>
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18 #include "rogue.h"
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19
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20 char countch, direction, newcount = FALSE;
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21
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22 void call(void);
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23 void d_level(void);
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24 void help(void);
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25 void identify(void);
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26 void illcom(char ch);
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27 void search(void);
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28 void u_level(void);
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29
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30 #ifdef WIZARD
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31 extern void add_pass(void);
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32 extern void create_obj(void);
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33 extern bool passwd(void);
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34 extern void show_map(void);
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35 #endif
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36
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37 /*
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38 * command:
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39 * Process the user commands
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40 */
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41 void
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42 command(void)
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43 {
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44 register char ch;
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45 register int ntimes = 1; /* Number of player moves */
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46
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47 if (on(player, ISHASTE))
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48 ntimes++;
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49 /*
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50 * Let the daemons start up
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51 */
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52 do_daemons(BEFORE);
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53 do_fuses(BEFORE);
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54 while (ntimes--)
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55 {
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56 /*
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57 * these are illegal things for the player to be, so if any are
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58 * set, someone's been poking in memeory
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59 */
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60 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN))
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61 auto_save(-1);
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62
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63 look(TRUE);
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64 if (!running)
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65 door_stop = FALSE;
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66 status();
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67 lastscore = purse;
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68 move(hero.y, hero.x);
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69 if (!((running || count) && jump))
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70 refresh(); /* Draw screen */
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71 take = 0;
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72 after = TRUE;
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73 /*
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74 * Read command or continue run
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75 */
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76 #ifdef WIZARD
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77 if (wizard)
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78 noscore = TRUE;
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79 #endif
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80 if (!no_command)
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81 {
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82 if (running) ch = runch;
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83 else if (count) ch = countch;
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84 else
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85 {
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86 ch = readchar();
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87 if (mpos != 0 && !running) /* Erase message if its there */
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88 msg("");
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89 }
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90 }
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91 else
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92 ch = '.';
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93 if (no_command)
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94 {
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95 if (--no_command == 0)
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96 {
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97 msg("you can move again");
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98 }
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99 }
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100 else
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101 {
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