Mercurial > hg > early-roguelike
annotate srogue/daemons.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | 94a0d9dd5ce1 |
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rev | line source |
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 int between = 0; |
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21 |
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22 /* |
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23 * doctor: |
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24 * A healing daemon that restores hit points after rest |
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25 */ |
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26 void |
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27 doctor(int fromfuse) |
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28 { |
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29 reg int *thp, lv, ohp, ccon; |
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30 |
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31 lv = him->s_lvl; |
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32 thp = &him->s_hpt; |
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33 ohp = *thp; |
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34 quiet += 1; |
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35 |
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36 ccon = him->s_ef.a_con; |
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37 if (ccon > 16 && !isfight) |
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38 *thp += rnd(ccon - 15); |
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39 if (lv < 8) { |
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40 if (quiet > 20 - lv * 2) |
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41 *thp += 1; |
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42 } |
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43 else { |
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44 if (quiet >= 3) |
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45 *thp += rnd(lv - 7) + 1; |
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46 } |
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47 if (isring(LEFT, R_REGEN)) |
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48 *thp += 1; |
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49 if (isring(RIGHT, R_REGEN)) |
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50 *thp += 1; |
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51 if (pl_on(ISREGEN)) |
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52 *thp += 1; |
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53 if (ohp != *thp) { |
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54 nochange = FALSE; |
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55 if (*thp > him->s_maxhp) |
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56 *thp = him->s_maxhp; |
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57 quiet = 0; |
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58 } |
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59 } |
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60 |
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61 |
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62 /* |
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63 * Swander: |
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64 * Called when it is time to start rolling for wandering monsters |
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65 */ |
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66 void |
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67 swander(int fromfuse) |
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68 { |
107 | 69 start_daemon(rollwand, TRUE, AFTER); |
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70 } |
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71 |
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72 |
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73 /* |
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74 * rollwand: |
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75 * Called to roll to see if a wandering monster starts up |
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76 */ |
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77 void |
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78 rollwand(int fromfuse) |
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79 { |
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80 |
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81 if (++between >= 4) { |
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82 if (roll(1, 6) == 4) { |
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83 if (levtype != POSTLEV) /* no monsters for posts */ |
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84 wanderer(); |
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85 extinguish(rollwand); |
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86 fuse(swander, TRUE, WANDERTIME); |
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87 } |
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88 between = 0; |
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89 } |
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90 } |
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91 |
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92 |
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93 /* |
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94 * unconfuse: |
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95 * Release the poor player from his confusion |
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96 */ |
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97 void |
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98 unconfuse(int fromfuse) |
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99 { |
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100 if (pl_on(ISHUH)) |
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101 msg("You feel less confused now."); |
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102 player.t_flags &= ~ISHUH; |
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103 } |