annotate srogue/new_leve.c @ 229:50b89f165a34

Use uniform return types for functions related to options. Functions for printing options now return void. Functions for setting options now return int. Argument types still vary, though converting all the option pointers to void* would be possible.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 14:45:18 -0500
parents 94a0d9dd5ce1
children e52a8a7ad4c5
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1 /*
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2 * Do anything associated with a new dungeon level
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3 *
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4 * @(#)new_level.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
217
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20 void put_things(void);
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21
36
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22 /*
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23 * new_level:
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24 * Dig and draw a new level
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25 */
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26 void
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27 new_level(int ltype)
36
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28 {
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29 register int i;
36
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30 register char ch;
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31 struct coord traploc;
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32 struct room *rp;
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33
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34 if (level > max_level)
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35 max_level = level;
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36
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37 wclear(cw);
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38 wclear(mw);
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39 clear();
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40
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41 isfight = FALSE;
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42 levtype = ltype;
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43
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44 free_list(mlist); /* free monster list */
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45
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46 if (levtype == POSTLEV)
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47 do_post();
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48 else {
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49 lev_mon(); /* fill in monster list */
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50
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51 if (levtype == MAZELEV)
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52 do_maze();
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53 else { /* normal levels */
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54 do_rooms(); /* Draw rooms */
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55 do_passages(); /* Draw passages */
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56 }
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57 no_food++;
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58 put_things(); /* Place objects (if any) */
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59 }
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60 /*
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61 * Place the staircase down.
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62 */
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63 stairs = *rnd_pos(&rooms[rnd_room()]);
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64 mvaddch(stairs.y, stairs.x, STAIRS);
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65 ntraps = 0;
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66
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67 if (levtype == NORMLEV)
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68 {
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69 struct trap *trp, *maxtrp;
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70
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71 /* Place the traps for normal levels only */
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72
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73 if (rnd(10) < level)
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74 {
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75 ntraps = rnd(level / 4) + 1;
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76
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77 if (ntraps > MAXTRAPS)
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78 ntraps = MAXTRAPS;
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79
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80 maxtrp = &traps[ntraps];
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81 for (trp = &traps[0]; trp < maxtrp; trp++)
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82 {
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83 again:
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84 switch(rnd(TYPETRAPS + 1))
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85 {
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86 case 0:
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87 if (rnd(100) > 25)
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88 goto again;
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89 else
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90 ch = POST;
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91
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92 when 1: ch = TRAPDOOR;
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93 when 2: ch = BEARTRAP;
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94 when 3: ch = SLEEPTRAP;
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95 when 4: ch = ARROWTRAP;
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96 when 5: ch = TELTRAP;
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97 when 6: ch = DARTTRAP;
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98 when 7: ch = MAZETRAP;
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99 when 8:
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100 case 9:
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101 if (rnd(100) > 80)
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102 goto again;
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103 else
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104 ch = POOL;