annotate srogue/potions.c @ 229:50b89f165a34

Use uniform return types for functions related to options. Functions for printing options now return void. Functions for setting options now return int. Argument types still vary, though converting all the option pointers to void* would be possible.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 14:45:18 -0500
parents 94a0d9dd5ce1
children e7862a021609
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1 /*
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2 * Functions for dealing with potions
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3 *
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4 * @(#)potions.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include "rogue.h"
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20 #include "rogue.ext"
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21
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22 /*
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23 * quaff:
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24 * Let the hero drink a potion
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25 */
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26 void
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27 quaff(void)
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28 {
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29 reg struct object *obj;
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30 reg struct linked_list *item, *titem;
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31 reg struct thing *th;
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32 reg int wh;
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33 char buf[LINLEN];
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34 bool bless, curse;
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35
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36 /*
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37 * Make certain that it is somethings that we want to drink
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38 */
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39 if ((item = get_item("quaff", POTION)) == NULL)
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40 return;
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41 obj = OBJPTR(item);
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42 if (obj->o_type != POTION) {
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43 msg("That's undrinkable!");
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44 after = FALSE;
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45 return;
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46 }
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47 wh = obj->o_which;
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48 bless = o_on(obj, ISBLESS);
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49 curse = o_on(obj, ISCURSED);
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50 del_pack(item); /* get rid of it */
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51
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52 /*
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53 * Calculate the effect it has on the poor guy.
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54 */
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55 switch(wh) {
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56 case P_CONFUSE:
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57 if (!bless) {
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58 if (pl_on(ISINVINC))
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59 msg("You remain level-headed.");
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60 else {
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61 chg_abil(WIS,-1,TRUE); /* confuse his mind */
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62 if (pl_off(ISHUH)) {
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63 msg("Wait, what's going on here. Huh? What? Who?");
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64 if (pl_on(ISHUH))
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65 lengthen(unconfuse,rnd(8)+HUHDURATION);
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66 else
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67 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION);
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68 player.t_flags |= ISHUH;
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69 }
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70 }
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71 p_know[P_CONFUSE] = TRUE;
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72 }
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73 when P_POISON:
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74 if (!bless) {
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75 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) &&
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76 !iswearing(R_SUSAB)) {
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77 chg_abil(CON,-1,TRUE);
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78 chg_abil(STR,-(rnd(3)+1),TRUE);
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79 msg("You feel very sick now.");
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80 }
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81 else
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82 msg("You feel momentarily sick.");
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83 p_know[P_POISON] = TRUE;
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84 }
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85 when P_HEALING:
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86 if (!curse) {
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87 heal_self(4, TRUE);
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88 msg("You begin to feel better.");
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89 if (!iswearing(R_SLOW))
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90 notslow(FALSE);
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91 sight(FALSE);
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92 p_know[P_HEALING] = TRUE;
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93 }
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94 when P_STRENGTH:
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95 if (!curse) {
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96 msg("You feel stronger, now. What bulging muscles!");
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97 chg_abil(STR,1,TRUE);
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98 p_know[P_STRENGTH] = TRUE;
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99 }
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100 when P_MFIND:
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101 /*
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102 * Potion of monster detection - find all monsters
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103 */
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104 if (mlist != NULL && !curse) {
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