Mercurial > hg > early-roguelike
annotate srogue/sticks.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * Functions to deal with the various sticks one |
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3 * might find while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
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18 #include <ctype.h> |
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19 #include <string.h> |
36
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20 #include "rogue.h" |
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21 #include "rogue.ext" |
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22 |
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23 void drain(int ymin, int ymax, int xmin, int xmax); |
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24 |
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25 /* |
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26 * fix_stick: |
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27 * Init a stick for the hero |
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28 */ |
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29 void |
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30 fix_stick(struct object *cur) |
36
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31 { |
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32 struct rod *rd; |
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33 |
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34 cur->o_type = STICK; |
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35 cur->o_charges = 4 + rnd(5); |
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36 strcpy(cur->o_hurldmg, "1d1"); |
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37 rd = &ws_stuff[cur->o_which]; |
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38 cur->o_weight = rd->ws_wght; |
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39 cur->o_vol = rd->ws_vol; |
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40 if (strcmp(rd->ws_type, "staff") == 0) { |
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41 strcpy(cur->o_damage, "2d3"); |
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42 cur->o_charges += rnd(5) + 3; |
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43 } |
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44 else { |
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45 strcpy(cur->o_damage, "1d1"); |
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46 } |
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47 switch (cur->o_which) { |
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48 case WS_HIT: |
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49 if(rnd(100) < 15) { |
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50 cur->o_hplus = 9; |
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51 cur->o_dplus = 9; |
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52 strcpy(cur->o_damage,"3d8"); |
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53 } |
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54 else { |
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55 cur->o_hplus = 3; |
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56 cur->o_dplus = 3; |
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57 strcpy(cur->o_damage,"1d8"); |
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58 } |
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59 when WS_LIGHT: |
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60 cur->o_charges += 7 + rnd(9); |
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61 } |
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62 } |
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63 |
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64 /* |
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65 * do_zap: |
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66 * Zap a stick at something |
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67 */ |
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68 void |
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69 do_zap(bool gotdir) |
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70 { |
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71 reg struct linked_list *item; |
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72 reg struct object *obj; |
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73 reg struct thing *tp; |
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74 reg int y, x, wh; |
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75 struct room *rp; |
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76 bool bless, curse; |
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77 int better = 0; |
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78 |
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79 if ((item = get_item("zap with", STICK)) == NULL) |
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80 return; |
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81 obj = OBJPTR(item); |
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82 wh = obj->o_which; |
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83 bless = o_on(obj, ISBLESS); |
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84 curse = o_on(obj, ISCURSED); |
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85 if (obj->o_type != STICK) { |
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86 msg("You can't zap with that!"); |
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87 after = FALSE; |
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88 return; |
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89 } |
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90 if (obj->o_charges == 0) { |
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91 msg("Nothing happens."); |
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92 return; |
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93 } |
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94 if (!gotdir) |
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95 do { |
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96 delta.y = rnd(3) - 1; |
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97 delta.x = rnd(3) - 1; |
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98 } while (delta.y == 0 && delta.x == 0); |
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99 rp = player.t_room; |
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100 if (bless) |
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101 better = 3; |
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102 else if (curse) |
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103 better = -3; |