Mercurial > hg > early-roguelike
annotate srogue/wizard.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * Mostly wizard commands. Sometimes used by players. |
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3 * |
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
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18 #include <ctype.h> |
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19 #include <string.h> |
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20 #include "rogue.h" |
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21 #include "rogue.ext" |
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22 |
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23 /* |
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24 * whatis: |
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25 * What a certain object is |
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26 */ |
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27 void |
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28 whatis(struct linked_list *what) |
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29 { |
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30 reg struct object *obj; |
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31 reg struct linked_list *item; |
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32 reg int wh; |
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33 |
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34 if (what == NULL) { /* we need to ask */ |
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35 if ((item = get_item("identify", 0)) == NULL) |
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36 return; |
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37 } |
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38 else /* no need to ask */ |
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39 item = what; |
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40 obj = OBJPTR(item); |
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41 setoflg(obj, ISKNOW); |
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42 wh = obj->o_which; |
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43 switch (obj->o_type) { |
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44 case SCROLL: |
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45 s_know[wh] = TRUE; |
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46 if (s_guess[wh]) { |
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47 free(s_guess[wh]); |
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48 s_guess[wh] = NULL; |
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49 } |
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50 when POTION: |
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51 p_know[wh] = TRUE; |
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52 if (p_guess[wh]) { |
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53 free(p_guess[wh]); |
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54 p_guess[wh] = NULL; |
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55 } |
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56 when STICK: |
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57 ws_know[wh] = TRUE; |
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58 if (ws_guess[wh]) { |
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59 free(ws_guess[wh]); |
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60 ws_guess[wh] = NULL; |
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61 } |
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62 when RING: |
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63 r_know[wh] = TRUE; |
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64 if (r_guess[wh]) { |
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65 free(r_guess[wh]); |
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66 r_guess[wh] = NULL; |
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67 } |
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68 } |
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69 if (what == NULL) |
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70 msg(inv_name(obj, FALSE)); |
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71 } |
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72 |
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73 |
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74 /* |
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75 * create_obj: |
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76 * Create any object for wizard or scroll (almost) |
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77 */ |
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78 void |
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79 create_obj(bool fscr) |
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80 { |
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81 reg struct linked_list *item; |
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82 reg struct object *obj; |
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83 reg int wh, ch, otype; |
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84 char newitem, newtype, msz, *oname; |
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85 struct magic_info *mf; |
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86 bool nogood = TRUE, inhw = FALSE; |
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87 |
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88 if (fscr) |
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89 msg(" "); |
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90 else if (wizard) { |
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91 msg("Create what?%s: ", starlist); |
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92 ch = readchar(); |
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93 mpos = 0; |
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94 if (ch == ESCAPE) |
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95 return; |
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96 else if (ch != '*') |
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97 nogood = FALSE; |
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98 } |
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99 if (nogood) { |
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100 inhw = TRUE; |
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101 wclear(hw); |
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102 wprintw(hw,"Item\tKey\n\n"); |
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103 for (otype = 0; otype < NUMTHINGS; otype++) { |
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104 if (otype != TYP_AMULET || wizard) { |