annotate rogue4/command.c @ 273:51ddbe7b992d

UltraRogue: begin autoconfiscation. Build options can now be set with configure.
author John "Elwin" Edwards
date Mon, 04 Sep 2017 21:08:09 -0400
parents 1b73a8641b37
children e52a8a7ad4c5
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <stdlib.h>
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17 #include <string.h>
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18 #include "rogue.h"
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19
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20 char countch, direction, newcount = FALSE;
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21
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22 void call(void);
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23 void d_level(void);
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24 void help(void);
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25 void identify(void);
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26 void illcom(char ch);
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27 void search(void);
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28 void u_level(void);
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29
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30 #ifdef WIZARD
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31 extern void add_pass(void);
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32 extern void create_obj(void);
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33 extern bool passwd(void);
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34 extern void show_map(void);
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35 #endif
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36
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37 /*
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38 * command:
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39 * Process the user commands
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40 */
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41 void
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42 command(void)
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43 {
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44 register char ch;
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45 register int ntimes = 1; /* Number of player moves */
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46
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47 if (on(player, ISHASTE))
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48 ntimes++;
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49 /*
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50 * Let the daemons start up
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51 */
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52 do_daemons(BEFORE);
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53 do_fuses(BEFORE);
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54 while (ntimes--)
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55 {
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56 /*
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57 * these are illegal things for the player to be, so if any are
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58 * set, someone's been poking in memeory
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59 */
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60 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN))
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61 auto_save(-1);
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62
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63 look(TRUE);
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64 if (!running)
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65 door_stop = FALSE;
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66 status();
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67 lastscore = purse;
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68 move(hero.y, hero.x);
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69 if (!((running || count) && jump))
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70 refresh(); /* Draw screen */
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71 take = 0;
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72 after = TRUE;
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73 /*
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74 * Read command or continue run
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75 */
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76 #ifdef WIZARD
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77 if (wizard)
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78 noscore = TRUE;
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79 #endif
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80 if (!no_command)
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81 {
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82 if (running) ch = runch;
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83 else if (count) ch = countch;
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84 else
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85 {
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86 ch = readchar();
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87 if (mpos != 0 && !running) /* Erase message if its there */
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88 msg("");
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89 }
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90 }
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91 else
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92 ch = '.';
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93 if (no_command)
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94 {
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95 if (--no_command == 0)
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96 {
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97 msg("you can move again");
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98 }
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99 }
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100 else
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101 {
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102 /*