Mercurial > hg > early-roguelike
annotate rogue3/list.c @ 157:5238b835d661
Fix a typo in configure.ac.
'test' had been misspelled 'text', and the error had propagated to all
seven games.
author | John "Elwin" Edwards |
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date | Thu, 04 Jun 2015 14:48:25 -0400 |
parents | 527e2150eaf0 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 * Functions for dealing with linked lists of goodies |
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3 * |
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4 * @(#)list.c 3.3 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <stdlib.h> |
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15 #include <string.h> |
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16 #include "machdep.h" |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * detach: |
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21 * Takes an item out of whatever linked list it might be in |
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22 */ |
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23 |
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24 void |
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25 _detach(struct linked_list **list, struct linked_list *item) |
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26 { |
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27 if (*list == item) |
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28 *list = next(item); |
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29 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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30 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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31 item->l_next = NULL; |
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32 item->l_prev = NULL; |
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33 } |
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34 |
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35 /* |
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36 * _attach: |
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37 * add an item to the head of a list |
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38 */ |
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39 |
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40 void |
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41 _attach(struct linked_list **list, struct linked_list *item) |
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42 { |
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43 if (*list != NULL) |
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44 { |
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45 item->l_next = *list; |
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46 (*list)->l_prev = item; |
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47 item->l_prev = NULL; |
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48 } |
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49 else |
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50 { |
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51 item->l_next = NULL; |
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52 item->l_prev = NULL; |
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53 } |
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54 |
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55 *list = item; |
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56 } |
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57 |
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58 /* |
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59 * _free_list: |
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60 * Throw the whole blamed thing away |
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61 */ |
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62 |
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63 void |
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64 _free_list(struct linked_list **ptr) |
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65 { |
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66 struct linked_list *item; |
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67 |
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68 while (*ptr != NULL) |
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69 { |
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70 item = *ptr; |
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71 *ptr = next(item); |
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72 discard(item); |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * discard: |
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78 * free up an item |
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79 */ |
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80 |
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81 void |
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82 discard(struct linked_list *item) |
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83 { |
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84 total -= 2; |
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85 FREE(item->l_data); |
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86 FREE(item); |
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87 } |
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88 |
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89 /* |
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90 * new_item |
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91 * get a new item with a specified size |
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92 */ |
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93 |
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94 struct linked_list * |
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95 new_item(int size) |
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96 { |
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97 struct linked_list *item; |
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98 |
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99 if ((item = (struct linked_list *) _new(sizeof *item)) == NULL) |
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100 { |
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101 msg("Ran out of memory for header after %d items", total); |
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102 return NULL; |
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103 } |
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104 |
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105 if ((item->l_data = _new(size)) == NULL) |
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106 { |
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107 msg("Ran out of memory for data after %d items", total); |
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