Mercurial > hg > early-roguelike
annotate rogue3/pack.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
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children | d9e44e18eeec |
rev | line source |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * Routines to deal with the pack |
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3 * |
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4 * @(#)pack.c 3.6 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * add_pack: |
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19 * Pick up an object and add it to the pack. If the argument is non-null |
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20 * use it as the linked_list pointer instead of gettting it off the ground. |
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21 */ |
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22 void |
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23 add_pack(struct linked_list *item, int silent) |
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24 { |
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25 struct linked_list *ip, *lp; |
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26 struct object *obj, *op; |
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27 int exact, from_floor; |
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28 |
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29 if (item == NULL) |
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30 { |
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31 from_floor = TRUE; |
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32 if ((item = find_obj(hero.y, hero.x)) == NULL) |
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33 return; |
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34 } |
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35 else |
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36 from_floor = FALSE; |
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37 obj = (struct object *) ldata(item); |
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38 /* |
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39 * Link it into the pack. Search the pack for a object of similar type |
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40 * if there isn't one, stuff it at the beginning, if there is, look for one |
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41 * that is exactly the same and just increment the count if there is. |
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42 * it that. Food is always put at the beginning for ease of access, but |
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43 * is not ordered so that you can't tell good food from bad. First check |
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44 * to see if there is something in thr same group and if there is then |
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45 * increment the count. |
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46 */ |
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47 if (obj->o_group) |
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48 { |
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49 for (ip = pack; ip != NULL; ip = next(ip)) |
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50 { |
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51 op = (struct object *) ldata(ip); |
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52 if (op->o_group == obj->o_group) |
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53 { |
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54 /* |
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55 * Put it in the pack and notify the user |
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56 */ |
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57 op->o_count++; |
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58 if (from_floor) |
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59 { |
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60 detach(lvl_obj, item); |
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61 mvaddch(hero.y, hero.x, |
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62 (roomin(&hero) == NULL ? PASSAGE : FLOOR)); |
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63 } |
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64 discard(item); |
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65 item = ip; |
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66 goto picked_up; |
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67 } |
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68 } |
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69 } |
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70 /* |
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71 * Check if there is room |
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72 */ |
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73 if (inpack == MAXPACK-1) |
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74 { |
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75 msg("You can't carry anything else."); |
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76 return; |
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77 } |
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78 /* |
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79 * Check for and deal with scare monster scrolls |
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80 */ |
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81 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) |
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82 if (obj->o_flags & ISFOUND) |
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83 { |
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84 msg("The scroll turns to dust as you pick it up."); |
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85 detach(lvl_obj, item); |
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86 mvaddch(hero.y, hero.x, FLOOR); |
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87 return; |
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88 } |
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89 else |
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90 obj->o_flags |= ISFOUND; |
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91 |
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92 inpack++; |
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93 if (from_floor) |
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94 { |
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95 detach(lvl_obj, item); |
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96 mvaddch(hero.y, hero.x, (roomin(&hero) == NULL ? PASSAGE : FLOOR)); |
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97 } |
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98 /* |
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99 * Search for an object of the same type |
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100 */ |
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101 exact = FALSE; |
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102 for (ip = pack; ip != NULL; ip = next(ip)) |
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103 { |