Mercurial > hg > early-roguelike
annotate rogue3/save.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
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children | b4856d4d4c4e |
rev | line source |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 3.9 (Berkeley) 6/16/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <ctype.h> |
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15 #include <sys/types.h> |
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16 #include <sys/stat.h> |
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17 #include <signal.h> |
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18 #include <errno.h> |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include "machdep.h" |
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22 #include "rogue.h" |
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23 |
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24 typedef struct stat STAT; |
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25 |
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26 extern char version[], encstr[]; |
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27 |
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28 STAT sbuf; |
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29 |
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30 int |
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31 save_game() |
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32 { |
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33 FILE *savef; |
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34 int c; |
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35 char buf[80]; |
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36 |
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37 /* |
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38 * get file name |
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39 */ |
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40 mpos = 0; |
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41 if (file_name[0] != '\0') |
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42 { |
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43 msg("Save file (%s)? ", file_name); |
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44 do |
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45 { |
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46 c = readchar(cw); |
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47 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); |
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48 mpos = 0; |
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49 if (c == 'y' || c == 'Y') |
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50 { |
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51 msg("File name: %s", file_name); |
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52 goto gotfile; |
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53 } |
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54 } |
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55 |
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56 do |
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57 { |
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58 msg("File name: "); |
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59 mpos = 0; |
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60 buf[0] = '\0'; |
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61 if (get_str(buf, cw) == QUIT) |
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62 { |
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63 msg(""); |
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64 return FALSE; |
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65 } |
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66 strcpy(file_name, buf); |
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67 gotfile: |
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68 if ((savef = fopen(file_name, "w")) == NULL) |
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69 msg(strerror(errno)); /* fake perror() */ |
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70 } while (savef == NULL); |
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71 |
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72 /* |
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73 * write out encrpyted file (after a stat) |
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74 * The fwrite is to force allocation of the buffer before the write |
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75 */ |
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76 if (save_file(savef) != 0) |
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77 { |
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78 msg("Save game failed!"); |
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79 return FALSE; |
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80 } |
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81 return TRUE; |
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82 } |
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83 |
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84 /* |
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85 * automatically save a file. This is used if a HUP signal is |
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86 * recieved |
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87 */ |
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88 void |
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89 auto_save(int p) |
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90 { |
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91 FILE *savef; |
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92 int i; |
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93 |
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94 for (i = 0; i < NSIG; i++) |
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95 signal(i, SIG_IGN); |
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96 if (file_name[0] != '\0' && (savef = fopen(file_name, "w")) != NULL) |
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97 save_file(savef); |
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98 endwin(); |
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99 exit(1); |
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100 } |
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101 |
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102 /* |
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103 * write the saved game on the file |
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104 */ |