Mercurial > hg > early-roguelike
annotate rogue4/extern.c @ 218:56e748983fa8
Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
author | John "Elwin" Edwards |
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date | Sun, 07 Feb 2016 14:39:21 -0500 |
parents | ee250e3646fd |
children | e7aab31362af |
rev | line source |
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1 /* |
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2 * global variable initializaton |
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3 * |
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4 * @(#)extern.c 4.32 (Berkeley) 4/1/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 bool after; /* True if we want after daemons */ |
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17 bool noscore; /* Was a wizard sometime */ |
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18 bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */ |
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19 bool p_know[MAXPOTIONS]; /* Does he know what a potion does */ |
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20 bool r_know[MAXRINGS]; /* Does he know what a ring does */ |
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21 bool ws_know[MAXSTICKS]; /* Does he know what a stick does */ |
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22 bool amulet = FALSE; /* He found the amulet */ |
15 | 23 bool askme = TRUE; /* Ask about unidentified things */ |
12
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24 bool door_stop = FALSE; /* Stop running when we pass a door */ |
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25 bool fight_flush = FALSE; /* True if toilet input */ |
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26 bool firstmove = FALSE; /* First move after setting door_stop */ |
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27 bool in_shell = FALSE; /* True if executing a shell */ |
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28 bool jump = FALSE; /* Show running as series of jumps */ |
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29 bool passgo = FALSE; /* Follow passages */ |
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30 bool playing = TRUE; /* True until he quits */ |
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31 bool running = FALSE; /* True if player is running */ |
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32 bool save_msg = TRUE; /* Remember last msg */ |
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33 bool slow_invent = FALSE; /* Inventory one line at a time */ |
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34 bool terse = FALSE; /* True if we should be short */ |
13 | 35 bool use_savedir = FALSE; /* True if using system savefile area */ |
12
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36 #ifdef WIZARD |
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37 bool wizard = FALSE; /* True if allows wizard commands */ |
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38 #endif |
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39 |
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40 char take; /* Thing the rogue is taking */ |
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41 char prbuf[MAXSTR]; /* Buffer for sprintfs */ |
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42 char outbuf[BUFSIZ]; /* Output buffer for stdout */ |
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43 char runch; /* Direction player is running */ |
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44 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ |
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45 const char *p_colors[MAXPOTIONS]; /* Colors of the potions */ |
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46 const char *r_stones[MAXRINGS]; /* Stone settings of the rings */ |
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47 const char *w_names[MAXWEAPONS + 1] = { /* Names of the various weapons */ |
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48 "mace", |
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49 "long sword", |
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50 "short bow", |
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51 "arrow", |
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52 "dagger", |
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53 "two handed sword", |
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54 "dart", |
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55 "crossbow", |
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56 "crossbow bolt", |
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57 "spear", |
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58 NULL /* fake entry for dragon's breath */ |
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59 }; |
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60 const char *a_names[MAXARMORS] = { /* Names of armor types */ |
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61 "leather armor", |
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62 "ring mail", |
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63 "studded leather armor", |
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64 "scale mail", |
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65 "chain mail", |
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66 "splint mail", |
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67 "banded mail", |
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68 "plate mail", |
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69 }; |
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70 const char *ws_made[MAXSTICKS]; /* What sticks are made of */ |
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71 char *release; /* Release number of rogue */ |
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72 char whoami[MAXSTR]; /* Name of player */ |
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73 char fruit[MAXSTR]; /* Favorite fruit */ |
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74 char huh[MAXSTR]; /* The last message printed */ |
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75 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ |
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76 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ |
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77 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ |
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78 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ |
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79 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ |
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80 char file_name[256]; /* Save file name */ |
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81 char home[MAXSTR]; /* User's home directory */ |
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82 char _level[MAXLINES*MAXCOLS]; /* Level map */ |
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83 char _flags[MAXLINES*MAXCOLS]; /* Flags for each space on the map */ |
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84 |
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85 int max_level; /* Deepest player has gone */ |
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86 int ntraps; /* Number of traps on this level */ |
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87 int dnum; /* Dungeon number */ |
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88 int level = 1; /* What level rogue is on */ |
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89 int purse = 0; /* How much gold the rogue has */ |
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90 int mpos = 0; /* Where cursor is on top line */ |
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91 int no_move = 0; /* Number of turns held in place */ |
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92 int no_command = 0; /* Number of turns asleep */ |
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93 int inpack = 0; /* Number of things in pack */ |
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94 int total = 0; /* Total dynamic memory bytes */ |
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95 int lastscore = -1; /* Score before this turn */ |
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96 int no_food = 0; /* Number of levels without food */ |
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97 int count = 0; /* Number of times to repeat command */ |
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98 int fung_hit = 0; /* Number of time fungi has hit */ |
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99 int quiet = 0; /* Number of quiet turns */ |
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100 int food_left; /* Amount of food in hero's stomach */ |
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101 int group = 2; /* Current group number */ |