Mercurial > hg > early-roguelike
annotate rogue4/sticks.c @ 218:56e748983fa8
Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
author | John "Elwin" Edwards |
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date | Sun, 07 Feb 2016 14:39:21 -0500 |
parents | 1b73a8641b37 |
children | e52a8a7ad4c5 |
rev | line source |
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12
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 4.22 (Berkeley) 5/19/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
215 | 19 void drain(void); |
20 | |
12
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21 /* |
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22 * fix_stick: |
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23 * Set up a new stick |
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24 */ |
215 | 25 void |
26 fix_stick(THING *cur) | |
12
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27 { |
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28 if (strcmp(ws_type[cur->o_which], "staff") == 0) |
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29 strcpy(cur->o_damage,"2d3"); |
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30 else |
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31 strcpy(cur->o_damage,"1d1"); |
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32 strcpy(cur->o_hurldmg,"1d1"); |
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33 |
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34 cur->o_charges = 3 + rnd(5); |
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35 switch (cur->o_which) |
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36 { |
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37 case WS_HIT: |
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38 cur->o_hplus = 100; |
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39 cur->o_dplus = 3; |
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40 strcpy(cur->o_damage,"1d8"); |
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41 when WS_LIGHT: |
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42 cur->o_charges = 10 + rnd(10); |
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43 } |
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44 } |
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45 |
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46 /* |
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47 * do_zap: |
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48 * Perform a zap with a wand |
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49 */ |
215 | 50 void |
51 do_zap(void) | |
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52 { |
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53 register THING *obj, *tp; |
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54 register int y, x; |
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55 register char *name; |
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56 |
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57 if ((obj = get_item("zap with", STICK)) == NULL) |
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58 return; |
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59 if (obj->o_type != STICK) |
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60 { |
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61 after = FALSE; |
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62 msg("you can't zap with that!"); |
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63 return; |
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64 } |
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65 if (obj->o_charges == 0) |
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66 { |
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67 msg("nothing happens"); |
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68 return; |
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69 } |
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70 switch (obj->o_which) |
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71 { |
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72 case WS_LIGHT: |
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73 /* |
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74 * Reddy Kilowat wand. Light up the room |
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75 */ |
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76 ws_know[WS_LIGHT] = TRUE; |
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77 if (proom->r_flags & ISGONE) |
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78 msg("the corridor glows and then fades"); |
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79 else |
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80 { |
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81 proom->r_flags &= ~ISDARK; |
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82 /* |
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83 * Light the room and put the player back up |
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84 */ |
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85 enter_room(&hero); |
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86 addmsg("the room is lit"); |
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87 if (!terse) |
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88 addmsg(" by a shimmering blue light"); |
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89 endmsg(); |
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90 } |
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91 when WS_DRAIN: |
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92 /* |
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93 * Take away 1/2 of hero's hit points, then take it away |
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94 * evenly from the monsters in the room (or next to hero |
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95 * if he is in a passage) |
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96 */ |
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97 if (pstats.s_hpt < 2) |
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98 { |
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99 msg("you are too weak to use it"); |
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100 return; |
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101 } |
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102 else |
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103 drain(); |
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