annotate rogue5/rooms.c @ 218:56e748983fa8

Advanced Rogue 5: convert to ANSI function declarations. This still leaves over a thousand lines of warning messages, mostly related to the return types of daemons and fuses.
author John "Elwin" Edwards
date Sun, 07 Feb 2016 14:39:21 -0500
parents f502bf60e6e4
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
33
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
1 /*
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
2 * Create the layout for the new level
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
3 *
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
4 * @(#)rooms.c 4.45 (Berkeley) 02/05/99
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
5 *
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
6 * Rogue: Exploring the Dungeons of Doom
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
8 * All rights reserved.
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
9 *
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
10 * See the file LICENSE.TXT for full copyright and licensing information.
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
11 */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
12
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
13 #include <ctype.h>
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
14 #include <curses.h>
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
15 #include "rogue.h"
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
16
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
17 typedef struct spot { /* position matrix for maze positions */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
18 int nexits;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
19 coord exits[4];
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
20 int used;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
21 } SPOT;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
22
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
23 #define GOLDGRP 1
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
24
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
25 /*
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
26 * do_rooms:
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
27 * Create rooms and corridors with a connectivity graph
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
28 */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
29
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
30 void
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
31 do_rooms(void)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
32 {
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
33 int i;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
34 struct room *rp;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
35 THING *tp;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
36 int left_out;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
37 coord top;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
38 coord bsze; /* maximum room size */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
39 coord mp;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
40
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
41 bsze.x = NUMCOLS / 3;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
42 bsze.y = NUMLINES / 3;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
43 /*
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
44 * Clear things for a new level
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
45 */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
46 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
47 {
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
48 rp->r_goldval = 0;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
49 rp->r_nexits = 0;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
50 rp->r_flags = 0;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
51 }
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
52 /*
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
53 * Put the gone rooms, if any, on the level
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
54 */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
55 left_out = rnd(4);
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
56 for (i = 0; i < left_out; i++)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
57 rooms[rnd_room()].r_flags |= ISGONE;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
58 /*
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
59 * dig and populate all the rooms on the level
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
60 */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
61 for (i = 0, rp = rooms; i < MAXROOMS; rp++, i++)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
62 {
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
63 /*
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
64 * Find upper left corner of box that this room goes in
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
65 */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
66 top.x = (i % 3) * bsze.x + 1;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
67 top.y = (i / 3) * bsze.y;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
68 if (rp->r_flags & ISGONE)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
69 {
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
70 /*
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
71 * Place a gone room. Make certain that there is a blank line
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
72 * for passage drawing.
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
73 */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
74 do
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
75 {
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
76 rp->r_pos.x = top.x + rnd(bsze.x - 2) + 1;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
77 rp->r_pos.y = top.y + rnd(bsze.y - 2) + 1;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
78 rp->r_max.x = -NUMCOLS;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
79 rp->r_max.y = -NUMLINES;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
80 } until (rp->r_pos.y > 0 && rp->r_pos.y < NUMLINES-1);
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
81 continue;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
82 }
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
83 /*
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
84 * set room type
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
85 */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
86 if (rnd(10) < level - 1)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
87 {
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
88 rp->r_flags |= ISDARK; /* dark room */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
89 if (rnd(15) == 0)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
90 rp->r_flags = ISMAZE; /* maze room */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
91 }
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
92 /*
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
93 * Find a place and size for a random room
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
94 */
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
95 if (rp->r_flags & ISMAZE)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
96 {
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
97 rp->r_max.x = bsze.x - 1;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
98 rp->r_max.y = bsze.y - 1;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
99 if ((rp->r_pos.x = top.x) == 1)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
100 rp->r_pos.x = 0;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
101 if ((rp->r_pos.y = top.y) == 0)
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
102 {
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
103 rp->r_pos.y++;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
104 rp->r_max.y--;
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
105 }
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
106 }
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
107 else
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
108 do
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents: