annotate srogue/potions.c @ 218:56e748983fa8

Advanced Rogue 5: convert to ANSI function declarations. This still leaves over a thousand lines of warning messages, mostly related to the return types of daemons and fuses.
author John "Elwin" Edwards
date Sun, 07 Feb 2016 14:39:21 -0500
parents 94a0d9dd5ce1
children e7862a021609
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1 /*
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2 * Functions for dealing with potions
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3 *
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4 * @(#)potions.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
36
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19 #include "rogue.h"
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20 #include "rogue.ext"
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21
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22 /*
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23 * quaff:
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24 * Let the hero drink a potion
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25 */
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26 void
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27 quaff(void)
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28 {
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29 reg struct object *obj;
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30 reg struct linked_list *item, *titem;
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31 reg struct thing *th;
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32 reg int wh;
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33 char buf[LINLEN];
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34 bool bless, curse;
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35
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36 /*
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37 * Make certain that it is somethings that we want to drink
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38 */
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39 if ((item = get_item("quaff", POTION)) == NULL)
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40 return;
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41 obj = OBJPTR(item);
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42 if (obj->o_type != POTION) {
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43 msg("That's undrinkable!");
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44 after = FALSE;
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45 return;
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46 }
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47 wh = obj->o_which;
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48 bless = o_on(obj, ISBLESS);
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49 curse = o_on(obj, ISCURSED);
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50 del_pack(item); /* get rid of it */
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51
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52 /*
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53 * Calculate the effect it has on the poor guy.
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54 */
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55 switch(wh) {
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56 case P_CONFUSE:
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57 if (!bless) {
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58 if (pl_on(ISINVINC))
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59 msg("You remain level-headed.");
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60 else {
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61 chg_abil(WIS,-1,TRUE); /* confuse his mind */
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62 if (pl_off(ISHUH)) {
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63 msg("Wait, what's going on here. Huh? What? Who?");
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64 if (pl_on(ISHUH))
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65 lengthen(unconfuse,rnd(8)+HUHDURATION);
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66 else
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67 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION);
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68 player.t_flags |= ISHUH;
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69 }
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70 }
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71 p_know[P_CONFUSE] = TRUE;
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72 }
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73 when P_POISON:
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74 if (!bless) {
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75 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) &&
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76 !iswearing(R_SUSAB)) {
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77 chg_abil(CON,-1,TRUE);
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78 chg_abil(STR,-(rnd(3)+1),TRUE);
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79 msg("You feel very sick now.");
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80 }
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81 else
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82 msg("You feel momentarily sick.");
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83 p_know[P_POISON] = TRUE;
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84 }
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85 when P_HEALING:
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86 if (!curse) {
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87 heal_self(4, TRUE);
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88 msg("You begin to feel better.");
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89 if (!iswearing(R_SLOW))
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90 notslow(FALSE);
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91 sight(FALSE);
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92 p_know[P_HEALING] = TRUE;
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93 }
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94 when P_STRENGTH:
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95 if (!curse) {
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96 msg("You feel stronger, now. What bulging muscles!");
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97 chg_abil(STR,1,TRUE);
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98 p_know[P_STRENGTH] = TRUE;
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99 }
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100 when P_MFIND:
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101 /*
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102 * Potion of monster detection - find all monsters
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103 */
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104 if (mlist != NULL && !curse) {
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