Mercurial > hg > early-roguelike
annotate srogue/potions.c @ 218:56e748983fa8
Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
author | John "Elwin" Edwards |
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date | Sun, 07 Feb 2016 14:39:21 -0500 |
parents | 94a0d9dd5ce1 |
children | e7862a021609 |
rev | line source |
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1 /* |
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2 * Functions for dealing with potions |
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3 * |
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4 * @(#)potions.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * quaff: |
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24 * Let the hero drink a potion |
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25 */ |
217
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26 void |
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27 quaff(void) |
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28 { |
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29 reg struct object *obj; |
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30 reg struct linked_list *item, *titem; |
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31 reg struct thing *th; |
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32 reg int wh; |
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33 char buf[LINLEN]; |
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34 bool bless, curse; |
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35 |
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36 /* |
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37 * Make certain that it is somethings that we want to drink |
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38 */ |
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39 if ((item = get_item("quaff", POTION)) == NULL) |
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40 return; |
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41 obj = OBJPTR(item); |
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42 if (obj->o_type != POTION) { |
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43 msg("That's undrinkable!"); |
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44 after = FALSE; |
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45 return; |
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46 } |
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47 wh = obj->o_which; |
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48 bless = o_on(obj, ISBLESS); |
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49 curse = o_on(obj, ISCURSED); |
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50 del_pack(item); /* get rid of it */ |
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51 |
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52 /* |
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53 * Calculate the effect it has on the poor guy. |
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54 */ |
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55 switch(wh) { |
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56 case P_CONFUSE: |
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57 if (!bless) { |
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58 if (pl_on(ISINVINC)) |
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59 msg("You remain level-headed."); |
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60 else { |
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61 chg_abil(WIS,-1,TRUE); /* confuse his mind */ |
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62 if (pl_off(ISHUH)) { |
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63 msg("Wait, what's going on here. Huh? What? Who?"); |
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64 if (pl_on(ISHUH)) |
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65 lengthen(unconfuse,rnd(8)+HUHDURATION); |
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66 else |
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67 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION); |
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68 player.t_flags |= ISHUH; |
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69 } |
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70 } |
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71 p_know[P_CONFUSE] = TRUE; |
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72 } |
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73 when P_POISON: |
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74 if (!bless) { |
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75 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) && |
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76 !iswearing(R_SUSAB)) { |
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77 chg_abil(CON,-1,TRUE); |
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78 chg_abil(STR,-(rnd(3)+1),TRUE); |
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79 msg("You feel very sick now."); |
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80 } |
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81 else |
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82 msg("You feel momentarily sick."); |
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83 p_know[P_POISON] = TRUE; |
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84 } |
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85 when P_HEALING: |
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86 if (!curse) { |
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87 heal_self(4, TRUE); |
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88 msg("You begin to feel better."); |
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89 if (!iswearing(R_SLOW)) |
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90 notslow(FALSE); |
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91 sight(FALSE); |
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92 p_know[P_HEALING] = TRUE; |
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93 } |
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94 when P_STRENGTH: |
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95 if (!curse) { |
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96 msg("You feel stronger, now. What bulging muscles!"); |
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97 chg_abil(STR,1,TRUE); |
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98 p_know[P_STRENGTH] = TRUE; |
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99 } |
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100 when P_MFIND: |
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101 /* |
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102 * Potion of monster detection - find all monsters |
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103 */ |
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104 if (mlist != NULL && !curse) { |