annotate srogue/rogue.ext @ 218:56e748983fa8

Advanced Rogue 5: convert to ANSI function declarations. This still leaves over a thousand lines of warning messages, mostly related to the return types of daemons and fuses.
author John "Elwin" Edwards
date Sun, 07 Feb 2016 14:39:21 -0500
parents 94a0d9dd5ce1
children b67b99f6c92b
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1 EXTTHG player;
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2 EXTWEP weaps[];
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3 EXTARM armors[];
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4 EXTMON monsters[], *mtlev[];
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5 EXTTRAP traps[];
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6 EXTROOM *oldrp, rooms[];
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7 EXTCORD delta, stairs, oldpos, rndspot;
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8 EXTLKL *mlist, *lvl_obj;
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9 EXTOBJ *cur_armor, *cur_weapon, *cur_ring[];
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10 EXTMAG r_magic[], s_magic[], ws_magic[], p_magic[];
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11 EXTMAG things[], a_magic[], w_magic[];
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12 EXTINT max_hp, quiet, food_left, hungry_state, level, max_level;
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13 EXTINT foodlev, total, count, demoncnt, fung_hit, ntraps;
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14 EXTINT lastscore, purse, mpos, seed, dnum, no_food, packvol, playuid;
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15 EXTINT curprice, trader, group, levcount, levtype, ringfood, playgid;
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16 EXTINT chkstairs(), notfight();
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17 EXTINT prntfile();
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18 EXTBOOL running, nochange, after, inwhgt, isfight, firstmove, nlmove;
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19 EXTBOOL wizard, waswizard, in_shell, amulet, door_stop, playing, use_savedir;
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20 EXTBOOL notify, ws_know[], p_know[], s_know[], r_know[], inpool;
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21 EXTCHAR home[], file_name[], whoami[], fruit[], curpurch[], scorefile[];
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22 EXTCHAR *r_stones[], *p_colors[], *s_names[], *ws_type[], *ws_made[];
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23 EXTCHAR *ws_guess[], *s_guess[], *r_guess[], *p_guess[];/*, *unctrl();*/
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24 EXTCHAR morestr[], prbuf[], huh[];
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25 EXTCHAR *release, take, runch;
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26 EXTCHAR retstr[], wizstr[], spacemsg[], illegal[], callit[], starlist[];
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27 EXTSTAT max_stats, *him;
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28 extern struct magic_info thnginfo[];
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29 extern struct real re_stats;
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30 extern long e_levels[];
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31 extern struct rod ws_stuff[];
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32 extern struct sgttyb _tty;
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33
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34 extern struct coord nh;
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35 extern struct delayed_action d_list[MAXDAEMONS];
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36 extern int between;
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38 extern char *rainbow[NCOLORS];
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39 extern char *sylls[NSYLS];
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40 extern char *stones[NSTONES];
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41 extern char *wood[NWOOD];
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42 extern char *metal[NMETAL];
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43
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44 void _attach(struct linked_list **list, struct linked_list *item);
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45 void _detach(struct linked_list **list, struct linked_list *item);
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46 void _free_list(struct linked_list **ptr);
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47 void activity(void);
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48 int add_dam(struct stats *who);
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49 void add_haste(bool potion);
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50 void add_mon(struct room *rm, bool treas);
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51 bool add_pack(struct linked_list *item, bool silent);
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52 void add_pass(void);
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53 void addmsg(char *fmt, ...);
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54 void aggravate(void);
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55 int attack(struct thing *mp);
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56 bool author(void);
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57 void auto_save(int a);
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58 int be_trapped(struct coord *tc, struct thing *th);
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59 void buy_it(void);
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60 void byebye(int how);
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61 bool cansee(int y, int x);
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62 char *charge_str(struct object *obj);
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63 void check_level(void);
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64 void chg_abil(int what, int amt, int how);
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65 void chg_hpt(int howmany, bool alsomax, char what);
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66 void command(void);
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67 bool cordok(int y, int x);
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68 void create_obj(bool fscr);
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69 void cur_null(struct object *op);
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70 void dbotline(WINDOW *scr, char *message);
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71 bool dead_end(char ch);
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72 void death(char monst);
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73 void del_pack(struct linked_list *what);
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74 bool diag_ok(struct coord *sp, struct coord *ep);
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75 void dip_it(void);
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76 void discard(struct linked_list *item);
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77 void displevl(void);
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78 void dispmax(void);
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79 void dispmons(void);
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80 void do_daemons(int flag);
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81 void do_fuses(void);
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82 void do_maze(void);
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83 void do_motion(struct object *obj, int ydelta, int xdelta);
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84 void do_move(int dy, int dx);
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85 void do_passages(void);
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86 void do_post(void);
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87 void do_rooms(void);
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88 void do_run(char ch);
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