Mercurial > hg > early-roguelike
annotate xrogue/bolt.c @ 218:56e748983fa8
Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
author | John "Elwin" Edwards |
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date | Sun, 07 Feb 2016 14:39:21 -0500 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 bolt.c - functions shooting an object across the room |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * shoot_bolt fires a bolt from the given starting point in the |
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25 * given direction |
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26 */ |
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27 |
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28 shoot_bolt(shooter, start, dir, get_points, reason, name, damage) |
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29 struct thing *shooter; |
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30 coord start, dir; |
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31 bool get_points; |
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32 short reason; |
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33 char *name; |
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34 int damage; |
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35 { |
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36 unsigned char dirch = 0, ch; |
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37 bool used, change, see_him; |
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38 short y, x, bounces; |
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39 coord pos; |
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40 struct linked_list *target=NULL; |
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41 struct { |
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42 coord place; |
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43 char oldch; |
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44 } spotpos[BOLT_LENGTH]; |
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45 |
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46 switch (dir.y + dir.x) { |
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47 case 0: dirch = '/'; |
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48 when 1: case -1: dirch = (dir.y == 0 ? '-' : '|'); |
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49 when 2: case -2: dirch = '\\'; |
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50 } |
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51 pos.y = start.y + dir.y; |
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52 pos.x = start.x + dir.x; |
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53 used = FALSE; |
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54 change = FALSE; |
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55 |
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56 bounces = 0; /* No bounces yet */ |
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57 nofont(cw); |
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58 for (y = 0; y < BOLT_LENGTH && !used; y++) { |
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59 ch = winat(pos.y, pos.x); |
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60 spotpos[y].place = pos; |
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61 spotpos[y].oldch = mvwinch(cw, pos.y, pos.x); |
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62 |
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63 /* Are we at hero? */ |
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64 if (ce(pos, hero)) goto at_hero; |
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65 |
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66 switch (ch) { |
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67 case SECRETDOOR: |
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68 case VERTWALL: |
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69 case HORZWALL: |
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70 case ' ': |
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71 if (dirch == '-' || dirch == '|') { |
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72 dir.y = -dir.y; |
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73 dir.x = -dir.x; |
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74 } |
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75 else { |
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76 unsigned char chx = mvinch(pos.y-dir.y, pos.x), |
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77 chy = mvinch(pos.y, pos.x-dir.x); |
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78 bool anychange = FALSE; /* Did we change anthing */ |
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79 |
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80 if (chy == WALL || chy == SECRETDOOR || |
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81 chy == HORZWALL || chy == VERTWALL) { |
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82 dir.y = -dir.y; |
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83 change ^= TRUE; /* Change at least one direction */ |
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84 anychange = TRUE; |
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85 } |
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86 if (chx == WALL || chx == SECRETDOOR || |
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87 chx == HORZWALL || chx == VERTWALL) { |
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88 dir.x = -dir.x; |
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89 change ^= TRUE; /* Change at least one direction */ |
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90 anychange = TRUE; |
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91 } |
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92 |
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93 /* If we didn't make any change, make both changes */ |
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