Mercurial > hg > early-roguelike
annotate xrogue/help.c @ 218:56e748983fa8
Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
author | John "Elwin" Edwards |
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date | Sun, 07 Feb 2016 14:39:21 -0500 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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1 /* |
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2 help.c - Routines having to do with help |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include "mach_dep.h" |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * Give character descripts |
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26 */ |
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27 |
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28 static char *game_fighter = "Strength is the main attribute of the Fighter. \ |
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29 He can wield any weapon and the two-handed sword is his weapon of choice. He \ |
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30 can also wear any type of armor. Plate armor being the best choice and \ |
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31 leather armor the worst. The Fighter is able to sense both traps and gold \ |
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32 at higher experience levels. His natural quest item is the Axe of Aklad. \ |
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33 Due to his superior form, the Fighter usually receives more hit-points per \ |
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34 new experience level than the other characters. The Fighter is neither good \ |
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35 or evil; he is a neutral character. The default attribute values of the \ |
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36 Fighter are: Int=7, Str=16, Wis=7, Dxt=16, Con=17, and Chr=11. Default gold \ |
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37 amount is 2000 pieces and default hit-points are 24."; |
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38 |
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39 static char *game_thief = "Dexterity is the main attribute of the Thief. His \ |
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40 stealth allows him to move quietly, thus disturbing less monsters. He can \ |
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41 sense traps and gold and can take (steal) things from the monsters. The \ |
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42 Thief can not wield the two-handed sword so the bastard sword is his weapon \ |
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43 of choice. He can only wear studded leather armor. The Thief's natural \ |
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44 quest item is the Daggers of Musty Doit. With higher dexterity the Thief \ |
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45 is able to \"backstab\" monsters, thereby killing them with a single blow. \ |
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46 His character type fluctuates between that of good, neutral, and evil. The \ |
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47 default attribute values of the Thief are: Int=7, Str=14, Wis=7, Dxt=18, \ |
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48 Con=17, and Chr=11. Default gold amount is 2000 pieces and default \ |
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49 hit-points are 23."; |
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50 |
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51 static char *game_assassin = "Dexterity is the main attribute of the \ |
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52 Assassin. Like the Thief, he moves with an extra degree of stealth. He can \ |
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53 sense gold and steal things from monsters. The ability to sense traps comes \ |
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54 at higher experience levels. The Assassin can not wield the two-handed sword \ |
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55 and he can only wear studded leather armor. The natural quest item of the \ |
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56 Assassin is the Eye of Vecna. He is also skilled in the use of poison. \ |
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57 Higher dexterity enables him to \"assassinate\" monsters with a single blow. \ |
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58 The Assassin is aligned with the powers of evil. The default attribute \ |
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59 values of the Assassin are: Int=7, Str=14, Wis=7, Dxt=18, Con=17, and \ |
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60 Chr=11. Default gold amount is 2000 pieces and default hit-points are 23."; |
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61 |
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62 static char *game_ranger = "Charisma is the main attribute of the Ranger who \ |
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63 also has a secondary attribute of Intelligence. Like the Magician, this \ |
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64 gives him the ability to cast spells which increases as he attains higher \ |
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65 experience levels. Like the Fighter, he can wield any weapon and wear any \ |
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66 armor. The Ranger's natural quest item is the Mandolin of Brian. He is \ |
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67 aligned with the powers of good. Therefore, he can be made to suffer and \ |
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68 even become cursed by the very powers that allow him to cast spells if he \ |
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69 happens to cause the demise of a likewise good creature. The default \ |
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70 attribute values of the Ranger are: Int=11, Str=11, Wis=7, Dxt=16, Con=16, \ |
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71 and Chr=13. Default gold amount is 2000 pieces and default hit-points \ |
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72 are 22."; |
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73 |
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74 static char *game_paladin = "Charisma is the main attribute of the Paladin \ |
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75 who has a secondary attribute of Wisdom. Like the Cleric, this gives him \ |
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76 the ability to offer prayers, receive what his heart desires, and an ability \ |
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77 to turn the undead. This ability will increase as he gains higher \ |
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78 experience levels. Like the Fighter, he can wield any weapon and wear any \ |
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79 armor. The Ankh of Heil is the Paladin's natural quest item. Like the \ |
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80 Ranger, the Paladin is aligned with the powers of good. This can cause \ |
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81 him to suffer and become cursed if he brings ruin to a likewise good \ |
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82 creature. The default attribute values of the Paladin are: Int=7, \ |
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83 Str=11, Wis=11, Dxt=16, Con=16, and Chr=13. Default gold amount is \ |
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84 2000 pieces and default hit-points are 22."; |
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85 |
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86 static char *game_druid = "Wisdom is the main attribute of the Druid. This \ |
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87 gives him the ability to chant secret words and mantras, which is much \ |
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88 greater than that of the Monk. The Druid can not wield the two-handed or \ |
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89 bastard swords but he can wear any armor. His natural quest item is the Quill \ |
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90 |