Mercurial > hg > early-roguelike
annotate arogue5/trader.c @ 185:576cc8154521
srogue: don't try to include unistd.h on Windows.
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 15:25:24 -0400 |
parents | c49f7927b0fa |
children | 56e748983fa8 |
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1 /* |
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2 * Anything to do with trading posts |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Super-Rogue" |
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9 * Copyright (C) 1984 Robert D. Kindelberger |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
67 | 17 #include <string.h> |
63
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18 |
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19 |
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20 |
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21 |
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22 |
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23 /* |
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24 * buy_it: |
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25 * Buy the item on which the hero stands |
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26 */ |
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27 buy_it() |
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28 { |
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29 reg int wh; |
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30 struct linked_list *item; |
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31 |
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32 if (purse <= 0) { |
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33 msg("You have no money."); |
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34 return; |
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35 } |
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36 if (curprice < 0) { /* if not yet priced */ |
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37 wh = price_it(); |
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38 if (!wh) /* nothing to price */ |
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39 return; |
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40 msg("Do you want to buy it? "); |
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41 do { |
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42 wh = tolower(readchar()); |
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43 if (wh == ESCAPE || wh == 'n') { |
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44 msg(""); |
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45 return; |
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46 } |
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47 } until(wh == 'y'); |
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48 } |
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49 mpos = 0; |
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50 if (curprice > purse) { |
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51 msg("You can't afford to buy that %s !",curpurch); |
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52 return; |
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53 } |
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54 /* |
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55 * See if the hero has done all his transacting |
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56 */ |
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57 if (!open_market()) |
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58 return; |
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59 /* |
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60 * The hero bought the item here |
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61 */ |
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62 item = find_obj(hero.y, hero.x); |
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63 mpos = 0; |
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64 if (add_pack(NULL,TRUE,&item)) { /* try to put it in his pack */ |
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65 purse -= curprice; /* take his money */ |
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66 ++trader; /* another transaction */ |
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67 trans_line(); /* show remaining deals */ |
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68 curprice = -1; /* reset stuff */ |
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69 curpurch[0] = 0; |
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70 whatis (item); /* identify it after purchase */ |
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71 (OBJPTR(item))->o_flags &= ~ISPOST; /* turn off ISPOST */ |
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72 msg("%s", inv_name(OBJPTR(item), TRUE)); |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * do_post: |
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78 * Put a trading post room and stuff on the screen |
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79 */ |
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80 do_post() |
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81 { |
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82 coord tp; |
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83 reg int i; |
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84 reg struct room *rp; |
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85 reg struct object *op; |
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86 reg struct linked_list *ll; |
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87 |
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88 o_free_list(lvl_obj); /* throw old items away */ |
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89 |
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90 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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91 rp->r_flags = ISGONE; /* kill all rooms */ |
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92 |
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93 rp = &rooms[0]; /* point to only room */ |
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94 rp->r_flags = 0; /* this room NOT gone */ |
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95 rp->r_max.x = 40; |
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96 rp->r_max.y = 10; /* 10 * 40 room */ |
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97 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */ |
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98 rp->r_pos.y = 1; /* 2nd line */ |
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99 draw_room(rp); /* draw the only room */ |
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100 i = roll(4,10); /* 10 to 40 items */ |
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101 for (; i > 0 ; i--) { /* place all the items */ |
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102 ll = new_thing(ALL); /* get something */ |
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103 attach(lvl_obj, ll); |
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104 op = OBJPTR(ll); |
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105 op->o_flags |= ISPOST; /* object in trading post */ |