annotate rogue3/list.c @ 146:5a77931393f4

xrogue: add an exit prompt. This gives the player a chance to see the high score list when playing via dgamelaunch.
author John "Elwin" Edwards
date Wed, 20 May 2015 12:51:16 -0400
parents 527e2150eaf0
children 0250220d8cdd
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1 /*
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2 * Functions for dealing with linked lists of goodies
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3 *
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4 * @(#)list.c 3.3 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include <stdlib.h>
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15 #include <string.h>
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16 #include "machdep.h"
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17 #include "rogue.h"
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18
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19 /*
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20 * detach:
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21 * Takes an item out of whatever linked list it might be in
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22 */
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23
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24 void
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25 _detach(struct linked_list **list, struct linked_list *item)
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26 {
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27 if (*list == item)
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28 *list = next(item);
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29 if (prev(item) != NULL) item->l_prev->l_next = next(item);
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30 if (next(item) != NULL) item->l_next->l_prev = prev(item);
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31 item->l_next = NULL;
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32 item->l_prev = NULL;
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33 }
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34
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35 /*
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36 * _attach:
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37 * add an item to the head of a list
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38 */
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39
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40 void
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41 _attach(struct linked_list **list, struct linked_list *item)
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42 {
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43 if (*list != NULL)
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44 {
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45 item->l_next = *list;
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46 (*list)->l_prev = item;
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47 item->l_prev = NULL;
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48 }
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49 else
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50 {
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51 item->l_next = NULL;
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52 item->l_prev = NULL;
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53 }
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54
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55 *list = item;
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56 }
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57
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58 /*
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59 * _free_list:
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60 * Throw the whole blamed thing away
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61 */
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62
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63 void
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64 _free_list(struct linked_list **ptr)
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65 {
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66 struct linked_list *item;
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67
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68 while (*ptr != NULL)
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69 {
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70 item = *ptr;
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71 *ptr = next(item);
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72 discard(item);
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73 }
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74 }
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75
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76 /*
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77 * discard:
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78 * free up an item
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79 */
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80
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81 void
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82 discard(struct linked_list *item)
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83 {
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84 total -= 2;
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85 FREE(item->l_data);
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86 FREE(item);
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87 }
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88
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89 /*
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90 * new_item
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91 * get a new item with a specified size
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92 */
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93
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94 struct linked_list *
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95 new_item(int size)
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96 {
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97 struct linked_list *item;
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98
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99 if ((item = (struct linked_list *) _new(sizeof *item)) == NULL)
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100 {
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101 msg("Ran out of memory for header after %d items", total);
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102 return NULL;
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103 }
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104
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105 if ((item->l_data = _new(size)) == NULL)
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106 {
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107 msg("Ran out of memory for data after %d items", total);
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