annotate rogue3/rooms.c @ 146:5a77931393f4

xrogue: add an exit prompt. This gives the player a chance to see the high score list when playing via dgamelaunch.
author John "Elwin" Edwards
date Wed, 20 May 2015 12:51:16 -0400
parents 527e2150eaf0
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
0
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
1 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
2 * Draw the nine rooms on the screen
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
3 *
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
4 * @(#)rooms.c 3.8 (Berkeley) 6/15/81
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
5 *
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
6 * Rogue: Exploring the Dungeons of Doom
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
8 * All rights reserved.
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
9 *
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
10 * See the file LICENSE.TXT for full copyright and licensing information.
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
11 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
12
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
13 #include <stdlib.h>
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
14 #include "curses.h"
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
15 #include "rogue.h"
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
16
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
17 void
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
18 do_rooms()
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
19 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
20 int i;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
21 struct room *rp;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
22 struct linked_list *item;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
23 struct thing *tp;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
24 int left_out;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
25 coord top;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
26 coord bsze;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
27 coord mp;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
28
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
29 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
30 * bsze is the maximum room size
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
31 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
32 bsze.x = COLS/3;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
33 bsze.y = LINES/3;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
34 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
35 * Clear things for a new level
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
36 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
37 for (rp = rooms; rp <= &rooms[MAXROOMS-1]; rp++)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
38 rp->r_goldval = rp->r_nexits = rp->r_flags = 0;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
39 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
40 * Put the gone rooms, if any, on the level
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
41 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
42 left_out = rnd(4);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
43 for (i = 0; i < left_out; i++)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
44 rooms[rnd_room()].r_flags |= ISGONE;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
45 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
46 * dig and populate all the rooms on the level
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
47 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
48 for (i = 0, rp = rooms; i < MAXROOMS; rp++, i++)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
49 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
50 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
51 * Find upper left corner of box that this room goes in
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
52 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
53 top.x = (i%3)*bsze.x + 1;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
54 top.y = i/3*bsze.y;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
55 if (rp->r_flags & ISGONE)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
56 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
57 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
58 * Place a gone room. Make certain that there is a blank line
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
59 * for passage drawing.
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
60 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
61 do
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
62 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
63 rp->r_pos.x = top.x + rnd(bsze.x-2) + 1;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
64 rp->r_pos.y = top.y + rnd(bsze.y-2) + 1;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
65 rp->r_max.x = -COLS;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
66 rp->r_max.y = -LINES;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
67 } until(rp->r_pos.y > 0 && rp->r_pos.y < LINES-1);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
68 continue;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
69 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
70 if (rnd(10) < level-1)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
71 rp->r_flags |= ISDARK;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
72 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
73 * Find a place and size for a random room
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
74 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
75 do
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
76 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
77 rp->r_max.x = rnd(bsze.x - 4) + 4;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
78 rp->r_max.y = rnd(bsze.y - 4) + 4;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
79 rp->r_pos.x = top.x + rnd(bsze.x - rp->r_max.x);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
80 rp->r_pos.y = top.y + rnd(bsze.y - rp->r_max.y);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
81 } until (rp->r_pos.y != 0);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
82 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
83 * Put the gold in
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
84 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
85 if (rnd(100) < 50 && (!amulet || level >= max_level))
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
86 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
87 rp->r_goldval = GOLDCALC;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
88 rnd_pos(rp, &rp->r_gold);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
89 if (roomin(&rp->r_gold) != rp)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
90 endwin(), abort();
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
91 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
92 draw_room(rp);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
93 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
94 * Put the monster in
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
95 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
96 if (rnd(100) < (rp->r_goldval > 0 ? 80 : 25))
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
97 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
98 item = new_item(sizeof *tp);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
99 tp = (struct thing *) ldata(item);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
100 do
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
101 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
102 rnd_pos(rp, &mp);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
103 } until(mvwinch(stdscr, mp.y, mp.x) == FLOOR);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
104 new_monster(item, randmonster(FALSE), &mp);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
105 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
106 * See if we want to give it a treasure to carry around.