annotate srogue/save.c @ 146:5a77931393f4

xrogue: add an exit prompt. This gives the player a chance to see the high score list when playing via dgamelaunch.
author John "Elwin" Edwards
date Wed, 20 May 2015 12:51:16 -0400
parents e6c8652473fe
children 1863409c44cf
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include <unistd.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #include "rogue.h"
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27 #include "rogue.ext"
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28
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29 EXTCHAR version[];
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30 EXTCHAR *ctime();
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31
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32 typedef struct stat STAT;
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33 STAT sbuf;
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34
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35 /*
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36 * ignore:
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37 * Ignore ALL signals possible
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38 */
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39 ignore()
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40 {
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41 md_ignoreallsignals();
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42 }
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43
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44 /*
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45 * save_game:
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46 * Save the current game
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47 */
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48 save_game()
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49 {
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50 reg FILE *savef;
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51 reg int c;
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52 char buf[LINLEN];
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53
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54 mpos = 0;
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55 if (file_name[0] != '\0') {
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56 if (use_savedir)
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57 msg("Save game? (y/n) ");
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58 else
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59 msg("Save file (%s)? ", file_name);
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60 do {
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61 c = wgetch(cw);
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62 if(c == ESCAPE) {
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63 msg("");
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64 return FALSE;
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65 }
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66 } while (c != 'n' && c != 'y');
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67 mpos = 0;
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68 if (c == 'y')
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69 goto gotfile;
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70 }
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71 if (use_savedir) {
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72 msg("");
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73 return FALSE;
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74 }
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75 msg("File name: ");
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76 mpos = 0;
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77 buf[0] = '\0';
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78 if (get_str(buf, cw) == QUIT) {
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79 msg("");
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80 return FALSE;
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81 }
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82 msg("");
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83 strcpy(file_name, buf);
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84 gotfile:
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85 c = dosave(); /* try to save this game */
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86 if (c == FALSE)
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87 msg("Could not save game to file %s", file_name);
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88 return c;
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89 }
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90
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91 /*
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92 * auto_save:
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93 * Automatically save a game
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94 */
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95 void
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96 auto_save(int a)
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97 {
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98 dosave(); /* save this game */
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99 byebye(1); /* so long for now */
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100 }
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101
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102 /*
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103 * game_err:
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104 * When an error occurs. Set error flag and save game.
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105 */
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