annotate arogue7/rogue.h @ 298:5a94c9b3181e

UltraRogue: clear the next_obj field when removing items from the floor. The next_obj field is a pointer which the top item in a stack uses to keep a list of the other items. When removing an item from the stack, rem_obj() failed to set next_obj to NULL, which can cause items in monster inventory to point to items earlier in the inventory list. That causes infinite co-recursion when saving or restoring.
author John "Elwin" Edwards
date Thu, 08 Feb 2018 20:54:34 -0500
parents 17005af49963
children 28e22fb35989
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1 /*
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2 * rogue.h - Rogue definitions and variable declarations
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Rogue definitions and variable declarations
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17 *
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18 */
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19
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20 #define reg register
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21 #undef lines /* AIX's term.h defines this, causing a conflict */
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22 #ifdef BSD
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23 #undef tolower(c)
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24 #define _tolower(c) ((c)-'A'+'a')
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25 extern char tolower();
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26 #undef toupper(c)
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27 #define _toupper(c) ((c)-'a'+'A')
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28 extern char toupper();
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29 #define strchr index
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30
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31 #define exfork vfork /* Better way to do a fork followed by an exec */
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32 #else
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33 #define exfork fork /* Standard fork with no paging available */
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34 #endif
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35
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36 #ifdef HAVE_CONFIG_H
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37 #include "config.h"
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38 #endif
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39
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40 /*
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41 * Maximum number of different things
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42 */
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43 #define MAXDAEMONS 10
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44 #define MAXFUSES 20
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45 #define MAXROOMS 9
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46 #define MAXTHINGS 9
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47 #define MAXOBJ 9
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48 #define MAXSTATS 72 /* max total of all stats at startup */
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49 #define MAXPACK 23
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50 #define MAXDOUBLE 14 /* Maximum number of times exppts is doubled */
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51 #define MAXCONTENTS 10
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52 #define MAXENCHANT 10 /* max number of enchantments on an item */
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53 #define MAXTREAS 15 /* number monsters/treasure in treasure room */
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54 #define MAXTRAPS 25
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55 #define MAXTRPTRY 8 /* attempts/level allowed for setting traps */
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56 #define MAXDOORS 4 /* Maximum doors to a room */
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57 #define MAXCHANTS 16 /* Maximum number of chants for a druid */
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58 #define MAXPRAYERS 18 /* Maximum number of prayers for cleric */
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59 #define MAXSPELLS 20 /* Maximum number of spells (for magician) */
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60 #define MAXQUILL 13 /* scrolls the Quill of Nagrom can write */
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61 #define QUILLCHARGES 160 /* max num of charges in the Quill of Nagrom */
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62 #define NUMMONST 125 /* Current number of monsters */
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63 #define NUM_CNAMES 17 /* number of names per character level */
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64 #define NUMUNIQUE 27 /* number of UNIQUE creatures */
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65 #define NLEVMONS 3 /* Number of new monsters per level */
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66 #define NUMSCORE 10 /* number of entries in score file */
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67 #define HARDER 35 /* at this level start making things harder */
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68 #define LINELEN 256 /* characters in a buffer */
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69 #define JUG_EMPTY -1 /* signifys that the alchemy jug is empty */
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70 #define MAXPURCH (pstats.s_charisma/3) /* # of purchases at post */
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71
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72 /* Movement penalties */
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73 #define BACKPENALTY 3
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74 #define SHOTPENALTY 2 /* In line of sight of missile */
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75 #define DOORPENALTY 1 /* Moving out of current room */
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76
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77 /*
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78 * these defines are used in calls to get_item() to signify what
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79 * it is we want
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80 */
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81 #define ALL -1
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82 #define WEARABLE -2
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83 #define CALLABLE -3
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84 #define WIELDABLE -4
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85 #define USEABLE -5
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86 #define IDENTABLE -6
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87 #define REMOVABLE -7
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88 #define PROTECTABLE -8
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89 #define ZAPPABLE -9
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90 #define READABLE -10
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