annotate rogue3/machdep.h @ 298:5a94c9b3181e

UltraRogue: clear the next_obj field when removing items from the floor. The next_obj field is a pointer which the top item in a stack uses to keep a list of the other items. When removing an item from the stack, rem_obj() failed to set next_obj to NULL, which can cause items in monster inventory to point to items earlier in the inventory list. That causes infinite co-recursion when saving or restoring.
author John "Elwin" Edwards
date Thu, 08 Feb 2018 20:54:34 -0500
parents 07c4d4883ef2
children
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527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * machine dependicies
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3 *
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4 * %G% (Berkeley) %W%
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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13 /*
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14 * Variables for checking to make sure the system isn't too loaded
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15 * for people to play
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16 */
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17 /* MAXLOAD and MAXUSERS are now set by configure. */
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19 #define AUTHORUID 0
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20 #if 0
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21 #define MAXUSERS 25 /* max number of users for this game */
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22 #define MAXLOAD 40 /* 10 * max 15 minute load average */
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23 #endif
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24 #define CHECKTIME 15 /* number of minutes between load checks */
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bbf072f8bafa rogue3: move file locations from Makefile to machdep.h
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