Mercurial > hg > early-roguelike
annotate urogue/daemons.c @ 298:5a94c9b3181e
UltraRogue: clear the next_obj field when removing items from the floor.
The next_obj field is a pointer which the top item in a stack uses to
keep a list of the other items. When removing an item from the stack,
rem_obj() failed to set next_obj to NULL, which can cause items in
monster inventory to point to items earlier in the inventory list.
That causes infinite co-recursion when saving or restoring.
author | John "Elwin" Edwards |
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date | Thu, 08 Feb 2018 20:54:34 -0500 |
parents | c4b12d2d1dcd |
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rev | line source |
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1 /* |
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2 daemons.c - All the daemon and fuse functions are in here |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include "rogue.h" |
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20 |
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21 /* |
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22 doctor() |
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23 A healing daemon that restors spell and hit points after rest |
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24 */ |
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25 |
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26 void |
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27 doctor(daemon_arg *who) |
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28 { |
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29 struct thing *tp = who->thingptr; |
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30 long ohp; /* turn off ISFLEE? */ |
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31 struct stats *curp; /* current stats pointer */ |
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32 struct stats *maxp; /* max stats pointer */ |
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33 int turns_quiet, new_points; |
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34 |
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35 curp = &(tp->t_stats); |
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36 maxp = &(tp->maxstats); |
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37 |
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38 if (on(*tp, ISINWALL)) |
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39 { |
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40 tp->t_rest_hpt = 0; |
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41 return; |
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42 } |
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43 |
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44 /* Check for regenerating spell points first */ |
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45 |
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46 doctor_spell_points(tp); |
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47 |
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48 if (curp->s_hpt == maxp->s_hpt) |
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49 { |
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50 tp->t_rest_hpt = 0; |
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51 return; |
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52 } |
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53 |
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54 tp->t_rest_hpt++; |
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55 |
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56 switch (tp->t_ctype) |
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57 { |
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58 case C_MAGICIAN: |
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59 case C_ILLUSION: |
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60 turns_quiet = 24 - curp->s_lvl; |
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61 new_points = curp->s_lvl / 2 - 4; |
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62 break; |
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63 |
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64 case C_THIEF: |
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65 case C_ASSASIN: |
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66 case C_NINJA: |
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67 turns_quiet = 16 - curp->s_lvl; |
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68 new_points = curp->s_lvl / 2 - 1; |
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69 break; |
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70 |
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71 case C_CLERIC: |
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72 case C_DRUID: |
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73 turns_quiet = 16 - curp->s_lvl; |
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74 new_points = curp->s_lvl / 2 - 2; |
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75 break; |
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76 |
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77 case C_FIGHTER: |
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78 case C_RANGER: |
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79 case C_PALADIN: |
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80 turns_quiet = 8 - curp->s_lvl / 2; |
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81 new_points = curp->s_lvl / 2 - 1; |
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82 break; |
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83 |
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84 case C_MONSTER: |
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85 turns_quiet = 16 - curp->s_lvl; |
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86 new_points = curp->s_lvl / 2 - 6; |
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87 break; |
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88 |
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89 default: |
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90 debug("What a strange character you are!"); |
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91 return; |
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92 } |
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93 |