Mercurial > hg > early-roguelike
annotate urogue/newlvl.c @ 298:5a94c9b3181e
UltraRogue: clear the next_obj field when removing items from the floor.
The next_obj field is a pointer which the top item in a stack uses to
keep a list of the other items. When removing an item from the stack,
rem_obj() failed to set next_obj to NULL, which can cause items in
monster inventory to point to items earlier in the inventory list.
That causes infinite co-recursion when saving or restoring.
author | John "Elwin" Edwards |
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date | Thu, 08 Feb 2018 20:54:34 -0500 |
parents | c495a4f288c6 |
children | e52a8a7ad4c5 |
rev | line source |
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256
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1 /* |
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2 newlvl.c - Dig and draw a new level |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 Notes |
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21 |
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22 Add treasure room code from Rogue 5.2, |
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23 put in #ifdef 0/#endif bracket at end of code |
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24 */ |
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25 |
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26 #include "rogue.h" |
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27 |
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28 /* |
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29 new_level() |
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30 Dig and draw a new level |
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31 */ |
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32 |
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33 void |
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34 new_level(LEVTYPE ltype, int special) |
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35 { |
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36 int rm, i, cnt; |
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37 struct linked_list *item, *nitem; |
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38 struct thing *tp; |
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39 struct linked_list *fpack = NULL; |
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40 int going_down = TRUE; |
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41 coord stairs; |
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42 |
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43 /* Start player off right */ |
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44 |
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45 turn_off(player, ISHELD); |
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46 turn_off(player, ISFLEE); |
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47 extinguish_fuse(FUSE_SUFFOCATE); |
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48 hold_count = 0; |
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49 trap_tries = 0; |
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50 no_food++; |
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51 |
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52 if (level >= max_level) |
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53 max_level = level; |
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54 else |
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55 going_down = FALSE; |
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56 |
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57 /* Free up the monsters on the last level */ |
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58 |
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59 if (fam_ptr != NULL) /* save what familiar is carrying */ |
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60 { |
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61 fpack = (THINGPTR(fam_ptr))->t_pack; |
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62 (THINGPTR(fam_ptr))->t_pack = NULL; |
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63 fam_ptr = NULL; /* just in case */ |
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64 } |
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65 |
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66 for (i = 1; i <= mons_summoned; i++) |
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67 extinguish_fuse(FUSE_UNSUMMON); |
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68 |
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69 mons_summoned = 0; |
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70 |
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71 for (item = mlist; item != NULL; item = nitem) |
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72 { |
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73 tp = THINGPTR(item); |
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74 nitem = next(item); |
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75 |
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76 if (on(*tp, ISUNIQUE)) /* Put alive UNIQUE on next level */ |
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77 monsters[tp->t_index].m_normal = TRUE; |
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78 |
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79 killed(NULL, item, NOMESSAGE, NOPOINTS); |
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80 } |
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81 |
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82 free_list(lvl_obj); /* Free up previous objects (if any) */ |
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83 |
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84 wclear(cw); |
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85 wclear(mw); |
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86 clear(); |
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87 refresh(); |
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88 levtype = ltype; |
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89 |
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90 switch (ltype) |
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91 { |
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92 case THRONE: |
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93 do_throne(special); /* do monster throne stuff */ |
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