annotate urogue/player.c @ 298:5a94c9b3181e

UltraRogue: clear the next_obj field when removing items from the floor. The next_obj field is a pointer which the top item in a stack uses to keep a list of the other items. When removing an item from the stack, rem_obj() failed to set next_obj to NULL, which can cause items in monster inventory to point to items earlier in the inventory list. That causes infinite co-recursion when saving or restoring.
author John "Elwin" Edwards
date Thu, 08 Feb 2018 20:54:34 -0500
parents c495a4f288c6
children
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1 /*
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2 player.c - functions for dealing with special player abilities
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <ctype.h>
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21 #include "rogue.h"
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22
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23 /*
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24 * Pray to a deity
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25 *
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26 * 00-10 Good stuff happens
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27 * 11-40 A good deity answers
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28 * 41-60 Nothing happens
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29 * 61-90 A bad deity answers, but with good results
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30 * 91-99 You were better off before
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31 */
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32
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33 void
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34 prayer(void)
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35 {
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36 int chance, i, times;
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37 char num_str[20];
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38 int ch;
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39 struct linked_list *item;
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40 struct thing *tp;
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41 int is_godly;
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42
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43 if (player.t_praycnt > pstats.s_lvl)
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44 {
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45 msg("Are you sure you want to bother the gods?");
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46 ch = readchar();
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47
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48 if (tolower(ch) != 'y')
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49 {
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50 after = FALSE;
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51 return;
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52 }
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53 else
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54 msg("Here goes...");
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55 }
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56
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57 msg("You are surrounded by orange smoke...");
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58
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59 if (rnd(3) == 0)
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60 luck--;
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61
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62 if (is_wearing(R_PIETY) || (rnd(luck) == 0 &&
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63 (player.t_ctype == C_DRUID || player.t_ctype == C_CLERIC ||
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64 ((player.t_ctype == C_PALADIN || player.t_ctype == C_RANGER)
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65 && pstats.s_lvl > 8))))
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66 is_godly = ISBLESSED;
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67 else
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68 is_godly = ISNORMAL;
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69
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70 if (is_wearing(R_PIETY))
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71 player.t_praycnt += rnd(2);
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72 else
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73 player.t_praycnt++;
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74
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75 if (wizard)
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76 {
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77 msg("What roll?[0..%d] ", 99);
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78 ch = get_string(num_str, cw);
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79
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80 if (ch == QUIT)
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81 {
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82 msg("");
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83 return;
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84 }
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85 chance = atoi(num_str);
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86 }
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87 else
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88 {
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89 chance = rnd(100) + roll(10, luck) - 5;
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90
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91 if (player.t_praycnt > pstats.s_lvl)
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92 chance += 50;
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93
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