Mercurial > hg > early-roguelike
annotate urogue/trader.c @ 298:5a94c9b3181e
UltraRogue: clear the next_obj field when removing items from the floor.
The next_obj field is a pointer which the top item in a stack uses to
keep a list of the other items. When removing an item from the stack,
rem_obj() failed to set next_obj to NULL, which can cause items in
monster inventory to point to items earlier in the inventory list.
That causes infinite co-recursion when saving or restoring.
author | John "Elwin" Edwards |
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date | Thu, 08 Feb 2018 20:54:34 -0500 |
parents | c495a4f288c6 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 trader.c - Anything to do with trading posts |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 #define EFFECTIVE_PURSE ((player.t_ctype==C_PALADIN)?(9 * purse / 10) : purse) |
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25 |
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26 /* |
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27 do_post() |
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28 Buy and sell things in a trading post |
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29 */ |
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30 |
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31 void |
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32 display_postinfo(void) |
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33 { |
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34 wclear(hw); |
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35 wstandout(hw); |
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36 mvwaddstr(hw, 0, COLS / 2 - 30, |
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37 "Welcome to Friendly Fiend's Flea Market" ); |
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38 wstandend(hw); |
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39 wclrtoeol(hw); |
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40 trans_line(); |
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41 } |
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42 |
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43 void |
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44 do_post(void) |
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45 { |
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46 int bad_letter = FALSE; |
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47 |
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48 player.t_trans = 0; |
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49 |
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50 for (;;) |
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51 { |
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52 if (!open_market()) |
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53 return; |
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54 |
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55 display_postinfo(); |
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56 |
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57 if (bad_letter) |
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58 { |
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59 bad_letter = FALSE; |
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60 wstandout(hw); |
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61 mvwaddstr(hw, 7, 0, "Type 'i' or 'I' to inventory, " |
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62 "'l' to leave, 'b' to buy, or 's' to sell"); |
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63 wstandend(hw); |
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64 } |
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65 |
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66 mvwaddstr(hw, 6, 0, "Do you wish to buy, sell, inventory, or leave?"); |
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67 wrefresh(hw); |
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68 |
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69 switch(readcharw(hw)) |
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70 { |
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71 case 'b': |
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72 mvwaddstr(hw, 7, 0, |
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73 "Lets go into the buying section of the store..."); |
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74 touchwin(hw); |
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75 wrefresh(hw); |
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76 buy_it('\0', ISNORMAL); |
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77 break; |
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78 |
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79 case 's': |
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80 mvwaddstr(hw, 7, 0, |
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81 "Lets go into the selling section of the store..."); |
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82 touchwin(hw); |
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83 wrefresh(hw); |
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84 sell_it(); |
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85 break; |
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86 |
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87 case 'i': |
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88 inventory(pack, '*'); |
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89 break; |
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90 |
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91 case 'I': |
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92 wclear(hw); |
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93 wrefresh(hw); |