Mercurial > hg > early-roguelike
annotate rogue4/things.c @ 291:5b6855d5d089
Fix a portability issue with md_hasclreol().
Some games' implementation of md_hasclreol() poked around in ncurses
internals, which does not work for some ncurses build configuration.
Most games did not actually call md_hasclreol(), so it was removed.
There is a standard terminfo function which can retrieve the value of
the clr_eol capability, so this was used for rogue5.
author | John "Elwin" Edwards |
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date | Wed, 27 Dec 2017 10:26:06 -0500 |
parents | ded75a57405c |
children | 0250220d8cdd |
rev | line source |
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12
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1 /* |
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2 * Contains functions for dealing with things like potions, scrolls, |
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3 * and other items. |
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4 * |
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5 * @(#)things.c 4.26 (Berkeley) 5/18/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
215 | 19 int pick_one(struct magic_item *magic, int nitems); |
20 void print_disc(char type); | |
21 void set_order(short *order, int numthings); | |
22 char *nothing(char type); | |
23 | |
12
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24 bool got_genocide = FALSE; |
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25 |
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26 /* |
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27 * inv_name: |
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28 * Return the name of something as it would appear in an |
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29 * inventory. |
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30 */ |
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31 char * |
215 | 32 inv_name(THING *obj, bool drop) |
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33 { |
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34 register char *pb; |
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35 |
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36 pb = prbuf; |
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37 switch (obj->o_type) |
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38 { |
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39 case SCROLL: |
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40 if (obj->o_count == 1) |
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41 { |
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42 strcpy(pb, "A scroll "); |
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43 pb = &prbuf[9]; |
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44 } |
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45 else |
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46 { |
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47 sprintf(pb, "%d scrolls ", obj->o_count); |
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48 pb = &prbuf[strlen(prbuf)]; |
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49 } |
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50 if (s_know[obj->o_which]) |
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51 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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52 else if (s_guess[obj->o_which]) |
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53 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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54 else |
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55 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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56 when POTION: |
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57 if (obj->o_count == 1) |
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58 { |
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59 strcpy(pb, "A potion "); |
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60 pb = &prbuf[9]; |
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61 } |
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62 else |
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63 { |
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64 sprintf(pb, "%d potions ", obj->o_count); |
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65 pb = &pb[strlen(prbuf)]; |
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66 } |
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67 if (p_know[obj->o_which]) |
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68 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name, |
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69 p_colors[obj->o_which]); |
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70 else if (p_guess[obj->o_which]) |
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71 sprintf(pb, "called %s(%s)", p_guess[obj->o_which], |
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72 p_colors[obj->o_which]); |
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73 else if (obj->o_count == 1) |
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74 sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]), |
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75 p_colors[obj->o_which]); |
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76 else |
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77 sprintf(prbuf, "%d %s potions", obj->o_count, |
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78 p_colors[obj->o_which]); |
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79 when FOOD: |
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80 if (obj->o_which == 1) |
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81 if (obj->o_count == 1) |
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82 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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83 else |
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84 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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85 else |
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86 if (obj->o_count == 1) |
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87 strcpy(pb, "Some food"); |
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88 else |
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89 sprintf(pb, "%d rations of food", obj->o_count); |
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90 when WEAPON: |
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91 if (obj->o_count > 1) |
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92 sprintf(pb, "%d ", obj->o_count); |
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93 else |
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94 sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which])); |
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95 pb = &prbuf[strlen(prbuf)]; |
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96 if (obj->o_flags & ISKNOW) |
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97 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON), |
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98 w_names[obj->o_which]); |
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99 else |
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100 sprintf(pb, "%s", w_names[obj->o_which]); |
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101 if (obj->o_count > 1) |
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102 strcat(pb, "s"); |
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|