Mercurial > hg > early-roguelike
annotate urogue/command.c @ 291:5b6855d5d089
Fix a portability issue with md_hasclreol().
Some games' implementation of md_hasclreol() poked around in ncurses
internals, which does not work for some ncurses build configuration.
Most games did not actually call md_hasclreol(), so it was removed.
There is a standard terminfo function which can retrieve the value of
the clr_eol capability, so this was used for rogue5.
author | John "Elwin" Edwards |
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date | Wed, 27 Dec 2017 10:26:06 -0500 |
parents | 4573b355cdc1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 command.c - Read and execute the user commands |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 command() |
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26 Process the user commands |
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27 */ |
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28 |
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29 void |
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30 command(void) |
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31 { |
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32 static char repcommand; /* Command to repeat if we are repeating */ |
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33 static int fight_to_death; /* Flags if we are fighting to death */ |
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34 static coord dir; /* Last direction specified */ |
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35 |
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36 object *obj; |
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37 char ch; |
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38 int ntimes = 1; /* Number of player moves */ |
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39 coord nullcoord; |
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40 |
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41 nullcoord.x = nullcoord.y = 0; |
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42 |
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43 if (on(player, CANFLY) && rnd(2)) |
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44 ntimes++; |
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45 |
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46 if (on(player, ISHASTE)) |
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47 ntimes++; |
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48 |
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49 if (fighting && att_bonus()) |
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50 ntimes *= 2; |
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51 |
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52 if (on(player, ISSLOW)) |
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53 { |
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54 if (player.t_turn != TRUE) |
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55 ntimes--; |
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56 |
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57 player.t_turn ^= TRUE; |
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58 } |
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59 |
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60 if (ntimes == 0) |
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61 return; |
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62 |
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63 while (ntimes--) |
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64 { |
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65 moving = FALSE; |
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66 |
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67 /* If player is infested, take off a hit point */ |
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68 |
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69 if (on(player, HASINFEST) && !is_wearing(R_HEALTH)) |
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70 { |
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71 if ((pstats.s_hpt -= infest_dam) <= 0) |
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72 { |
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73 death(D_INFESTATION); |
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74 return; |
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75 } |
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76 } |
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77 |
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78 look(after); |
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79 |
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80 if (!running) |
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81 door_stop = FALSE; |
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82 |
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83 status(FALSE); |
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84 wmove(cw, hero.y, hero.x); |
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85 |
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86 if (!((running || count) && jump)) |
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87 wrefresh(cw); /* Draw screen */ |
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88 |
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89 take = 0; |
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90 after = TRUE; |
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91 |
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92 /* |
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93 * Read command or continue run |
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