Mercurial > hg > early-roguelike
annotate urogue/ident.c @ 291:5b6855d5d089
Fix a portability issue with md_hasclreol().
Some games' implementation of md_hasclreol() poked around in ncurses
internals, which does not work for some ncurses build configuration.
Most games did not actually call md_hasclreol(), so it was removed.
There is a standard terminfo function which can retrieve the value of
the clr_eol capability, so this was used for rogue5.
author | John "Elwin" Edwards |
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date | Wed, 27 Dec 2017 10:26:06 -0500 |
parents | c495a4f288c6 |
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1 /* |
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2 ident.c - routines to associate an identifier with an object |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1986, 1991, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 See the file LICENSE.TXT for full copyright and licensing information. |
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9 */ |
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10 |
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11 /* |
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12 * ident |
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13 * |
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14 * This file contains routines to associate an identifier with an object. The |
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15 * identifiers are organized by type. Once an identifier is attached to an |
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16 * object, it remains with that object until the object is removed from the |
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17 * game. The identifiers are small integers, and they are assigned merely by |
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18 * counting objects of the same type. Allocation picks the next available |
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19 * integer. |
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20 * |
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21 * It is required that the linked list be sorted within types so that gaps can |
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22 * easily be detected. |
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23 */ |
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24 |
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25 #include "rogue.h" |
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26 |
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27 /* |
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28 * Index of 0 is invalid (unused state) |
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29 */ |
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30 |
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31 char print_letters[] = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; |
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32 linked_list *ident_list = NULL; /* master list of all items */ |
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33 |
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34 /* |
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35 get_ident() |
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36 |
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37 Gets the identifier for the given object. If an identifier exists, it is |
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38 returned. If not, one is allocated and returned to the user. The |
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39 identifier remains constant as long as the object is in the game. |
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40 */ |
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41 |
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42 int |
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43 get_ident(struct object *obj_p) |
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44 { |
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45 int obj_type = obj_p->o_type; |
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46 linked_list *list_p; /* pointer into ident_list */ |
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47 int new_id = 1; /* in case we have to allocate */ |
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48 struct object *tmp_obj_p; |
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49 struct linked_list *new_place_p = NULL; |
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50 |
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51 if (identifier(obj_p) != 0) |
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52 return (identifier(obj_p)); |
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53 |
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54 /* no identifier - must allocate one */ |
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55 |
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56 for (list_p = ident_list; list_p != NULL; list_p = next(list_p)) |
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57 { |
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58 tmp_obj_p = OBJPTR(list_p); |
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59 |
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60 if (tmp_obj_p->o_type == obj_type) |
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61 { |
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62 if (identifier(tmp_obj_p) == new_id) |
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63 { |
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64 /* if this id is taken, try next */ |
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65 new_place_p = list_p; |
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66 new_id++; |
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67 } |
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68 } |
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69 } |
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70 |
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71 /* |
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72 * If we get here, the object is not in the list, and we need to add |
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73 * it. The proper id is in new_id, and the place to put it is right |
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74 * after new_place_p. |
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75 */ |
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76 |
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77 list_p = new_list(); |
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78 _attach_after(&ident_list, new_place_p, list_p); |
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79 identifier(obj_p) = new_id; |
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80 list_p->data.obj = obj_p; |
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81 return(new_id); |
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82 } |
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83 |
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84 /* |
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85 free_ident() |
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86 |
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87 Frees up an identifier by removing the list entry that contains that item. |
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88 If the item isn't found, nothing is done. |
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89 */ |
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90 |
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91 void |
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92 free_ident(struct object *obj_p) |
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93 { |
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