Mercurial > hg > early-roguelike
annotate urogue/status.c @ 291:5b6855d5d089
Fix a portability issue with md_hasclreol().
Some games' implementation of md_hasclreol() poked around in ncurses
internals, which does not work for some ncurses build configuration.
Most games did not actually call md_hasclreol(), so it was removed.
There is a standard terminfo function which can retrieve the value of
the clr_eol capability, so this was used for rogue5.
author | John "Elwin" Edwards |
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date | Wed, 27 Dec 2017 10:26:06 -0500 |
parents | c495a4f288c6 |
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1 /* |
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2 status.c - functions for complex status determination of monsters/objects |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 See the file LICENSE.TXT for full copyright and licensing information. |
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9 */ |
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10 |
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11 #include "rogue.h" |
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12 |
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13 /* |
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14 has_defensive_spell() |
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15 has monster cast a defensive spell. |
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16 Any flags added here must also be in player_powers[]. |
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17 */ |
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18 |
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19 int |
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20 has_defensive_spell(struct thing th) |
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21 { |
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22 if (on(th, HASOXYGEN)) |
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23 return(TRUE); |
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24 if (on(th, CANFLY)) |
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25 return(TRUE); |
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26 if (on(th, CANINWALL)) |
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27 return(TRUE); |
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28 if (on(th, CANREFLECT)) |
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29 return(TRUE); |
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30 if (on(th, CANSEE)) |
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31 return(TRUE); |
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32 if (on(th, HASMSHIELD)) |
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33 return(TRUE); |
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34 if (on(th, HASSHIELD)) |
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35 return(TRUE); |
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36 if (on(th, ISHASTE)) |
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37 return(TRUE); |
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38 if (on(th, ISREGEN)) |
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39 return(TRUE); |
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40 if (on(th, ISDISGUISE)) |
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41 return(TRUE); |
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42 if (on(th, ISINVIS)) |
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43 return(TRUE); |
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44 if (on(th, NOCOLD)) |
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45 return(TRUE); |
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46 if (on(th, NOFIRE)) |
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47 return(TRUE); |
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48 if (on(th, ISELECTRIC)) |
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49 return(TRUE); |
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50 |
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51 return(FALSE); |
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52 } |