Mercurial > hg > early-roguelike
annotate arogue5/passages.c @ 110:5f51f7d9805f
arogue5: fix some save/restore-related crashes.
The save/restore code took the pointer intended as an argument for the
doctor() daemon and wrote it to the savefile as an int. I don't know
why it took so long to fail horribly. The problem has been avoided by
replacing the value with &player when restoring. That seems to be the
only argument ever actually used.
The code also writes only four bytes for an unsigned long; if
sizeof(long) == 8, it casts to unsigned int first. It failed to do the
cast when reading back, with the result that four bytes were read and
the other half of the number was effectively uninitialized.
It apparently works now, but the save/restore code ought still to be
regarded as decidedly unfortunate.
author | John "Elwin" Edwards |
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date | Mon, 06 Jan 2014 15:57:17 -0500 |
parents | 0ed67132cf10 |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * Draw the connecting passages |
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3 * |
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4 * @(#)passages.c 3.4 (Berkeley) 6/15/81 |
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5 * |
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6 * Advanced Rogue |
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7 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "curses.h" |
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18 #include "rogue.h" |
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19 |
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20 /* |
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21 * do_passages: |
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22 * Draw all the passages on a level. |
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23 */ |
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24 |
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25 do_passages() |
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26 { |
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27 register struct rdes *r1, *r2 = NULL; |
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28 register int i, j; |
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29 register int roomcount; |
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30 static struct rdes |
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31 { |
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32 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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33 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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34 bool ingraph; /* this room in graph already? */ |
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35 } rdes[MAXROOMS] = { |
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36 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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37 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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38 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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39 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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40 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 }; |
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46 |
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47 /* |
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48 * reinitialize room graph description |
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49 */ |
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50 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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51 { |
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52 for (j = 0; j < MAXROOMS; j++) |
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53 r1->isconn[j] = FALSE; |
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54 r1->ingraph = FALSE; |
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55 } |
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56 |
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57 /* |
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58 * starting with one room, connect it to a random adjacent room and |
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59 * then pick a new room to start with. |
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60 */ |
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61 roomcount = 1; |
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62 r1 = &rdes[rnd(MAXROOMS)]; |
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63 r1->ingraph = TRUE; |
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64 do |
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65 { |
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66 /* |
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67 * find a room to connect with |
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68 */ |
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69 j = 0; |
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70 for (i = 0; i < MAXROOMS; i++) |
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71 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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72 r2 = &rdes[i]; |
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73 /* |
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74 * if no adjacent rooms are outside the graph, pick a new room |
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75 * to look from |
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76 */ |
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77 if (j == 0) |
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78 { |
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79 do |
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80 r1 = &rdes[rnd(MAXROOMS)]; |
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81 until (r1->ingraph); |
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82 } |
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83 /* |
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84 * otherwise, connect new room to the graph, and draw a tunnel |
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85 * to it |
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86 */ |
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87 else |
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88 { |
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89 r2->ingraph = TRUE; |
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90 i = (int)(r1 - rdes); |
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91 j = (int)(r2 - rdes); |
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92 conn(i, j); |
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93 r1->isconn[j] = TRUE; |
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94 r2->isconn[i] = TRUE; |
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95 roomcount++; |
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96 } |
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97 } while (roomcount < MAXROOMS); |
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98 |
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99 /* |
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100 * attempt to add passages to the graph a random number of times so |
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101 * that there isn't just one unique passage through it. |
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102 */ |
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103 for (roomcount = rnd(5); roomcount > 0; roomcount--) |