Mercurial > hg > early-roguelike
annotate arogue5/save.c @ 110:5f51f7d9805f
arogue5: fix some save/restore-related crashes.
The save/restore code took the pointer intended as an argument for the
doctor() daemon and wrote it to the savefile as an int. I don't know
why it took so long to fail horribly. The problem has been avoided by
replacing the value with &player when restoring. That seems to be the
only argument ever actually used.
The code also writes only four bytes for an unsigned long; if
sizeof(long) == 8, it casts to unsigned int first. It failed to do the
cast when reading back, with the result that four bytes were read and
the other half of the number was effectively uninitialized.
It apparently works now, but the save/restore code ought still to be
regarded as decidedly unfortunate.
author | John "Elwin" Edwards |
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date | Mon, 06 Jan 2014 15:57:17 -0500 |
parents | d852b8f088c5 |
children | 7795b0938921 |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
67 | 16 #include <stdlib.h> |
17 #include <string.h> | |
63
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18 #include <fcntl.h> |
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19 #include <errno.h> |
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20 #include <ctype.h> |
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21 #include <sys/types.h> |
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22 #include <sys/stat.h> |
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23 #include <signal.h> |
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24 #include "rogue.h" |
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25 |
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26 typedef struct stat STAT; |
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27 |
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28 extern char version[], encstr[]; |
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29 /* extern bool _endwin; */ |
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30 |
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31 STAT sbuf; |
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32 |
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33 bool |
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34 save_game() |
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35 { |
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36 register FILE *savef; |
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37 register int c; |
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38 char buf[LINELEN]; |
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39 |
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40 /* |
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41 * get file name |
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42 */ |
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43 mpos = 0; |
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44 if (file_name[0] != '\0') |
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45 { |
66 | 46 if (use_savedir) |
47 msg("Save game? "); | |
48 else | |
49 msg("Save file (%s)? ", file_name); | |
63
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50 do |
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51 { |
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52 c = readchar(); |
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53 if (c == ESCAPE) return(0); |
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54 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); |
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55 mpos = 0; |
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56 if (c == 'y' || c == 'Y') |
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57 { |
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58 msg("File name: %s", file_name); |
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59 goto gotfile; |
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60 } |
66 | 61 if (use_savedir) { |
62 msg(""); | |
63 return FALSE; | |
64 } | |
63
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65 } |
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66 |
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67 do |
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68 { |
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69 msg("File name: "); |
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70 mpos = 0; |
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71 buf[0] = '\0'; |
76
ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
John "Elwin" Edwards <elwin@sdf.org>
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72 if (get_str(buf, msgw) == QUIT) |
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73 { |
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74 msg(""); |
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75 return FALSE; |
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76 } |
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77 msg(""); |
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78 strcpy(file_name, buf); |
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79 gotfile: |
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80 if ((savef = fopen(file_name, "w")) == NULL) |
66 | 81 { |
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82 msg(strerror(errno)); /* fake perror() */ |
66 | 83 if (use_savedir) |
84 return FALSE; | |
85 } | |
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86 } while (savef == NULL); |
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87 |
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88 /* |
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89 * write out encrpyted file (after a stat) |
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90 * The fwrite is to force allocation of the buffer before the write |
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91 */ |
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92 if (save_file(savef) != 0) { |
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93 msg("Cannot create save file."); |
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94 unlink(file_name); |
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95 return(FALSE); |
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96 } |
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97 else return(TRUE); |
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98 } |
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99 |
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100 /* |
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101 * automatically save a file. This is used if a HUP signal is |
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102 * recieved |
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