annotate rogue3/vers.c @ 110:5f51f7d9805f

arogue5: fix some save/restore-related crashes. The save/restore code took the pointer intended as an argument for the doctor() daemon and wrote it to the savefile as an int. I don't know why it took so long to fail horribly. The problem has been avoided by replacing the value with &player when restoring. That seems to be the only argument ever actually used. The code also writes only four bytes for an unsigned long; if sizeof(long) == 8, it casts to unsigned int first. It failed to do the cast when reading back, with the result that four bytes were read and the other half of the number was effectively uninitialized. It apparently works now, but the save/restore code ought still to be regarded as decidedly unfortunate.
author John "Elwin" Edwards
date Mon, 06 Jan 2014 15:57:17 -0500
parents 527e2150eaf0
children
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527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * version number. Whenever a new version number is desired, use
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3 * sccs to get vers.c. Environ and encstr are declared here to
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4 * force them to be loaded before the version number, and therefore
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5 * not to be written in saved games.
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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14 char encstr[] = "\354\251\243\332A\201|\301\321p\210\251\327\"\257\365t\341%3\271^`~\203z{\341};\f\341\231\222e\234\351]\321";
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15 char version[] = "@(#)vers.c 3.6 (Berkeley) 4/21/81";
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16 char *release = "3.6.4";