Mercurial > hg > early-roguelike
annotate rogue4/save.c @ 110:5f51f7d9805f
arogue5: fix some save/restore-related crashes.
The save/restore code took the pointer intended as an argument for the
doctor() daemon and wrote it to the savefile as an int. I don't know
why it took so long to fail horribly. The problem has been avoided by
replacing the value with &player when restoring. That seems to be the
only argument ever actually used.
The code also writes only four bytes for an unsigned long; if
sizeof(long) == 8, it casts to unsigned int first. It failed to do the
cast when reading back, with the result that four bytes were read and
the other half of the number was effectively uninitialized.
It apparently works now, but the save/restore code ought still to be
regarded as decidedly unfortunate.
author | John "Elwin" Edwards |
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date | Mon, 06 Jan 2014 15:57:17 -0500 |
parents | d852b8f088c5 |
children | ee250e3646fd |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 4.15 (Berkeley) 5/10/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <sys/types.h> |
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15 #include <sys/stat.h> |
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16 #include <errno.h> |
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17 #include <string.h> |
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18 #include <stdlib.h> |
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19 #define KERNEL |
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20 #include <signal.h> |
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21 #undef KERNEL |
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22 #include "rogue.h" |
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23 |
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24 typedef struct stat STAT; |
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25 |
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26 extern char version[], encstr[]; |
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27 extern bool _endwin; |
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28 |
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29 STAT sbuf; |
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30 |
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31 /* |
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32 * save_game: |
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33 * Implement the "save game" command |
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34 */ |
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35 /* This has to be cleaned up, these goto's are annoying. */ |
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36 save_game() |
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37 { |
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38 register FILE *savef; |
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39 register int c; |
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40 char buf[MAXSTR]; |
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41 |
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42 /* |
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43 * get file name |
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44 */ |
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45 mpos = 0; |
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46 over: |
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47 if (file_name[0] != '\0') |
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48 { |
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49 for (;;) |
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50 { |
30 | 51 if (use_savedir) |
52 msg("Save game? "); | |
53 else | |
54 msg("save file (%s)? ", file_name); | |
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55 c = getchar(); |
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56 mpos = 0; |
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57 if (c == ESCAPE) |
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58 { |
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59 msg(""); |
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60 return FALSE; |
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61 } |
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62 else if (c == 'n' || c == 'N' || c == 'y' || c == 'Y') |
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63 break; |
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64 else |
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65 msg("please answer Y or N"); |
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66 } |
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67 if (c == 'y' || c == 'Y') |
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68 { |
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69 strcpy(buf, file_name); |
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70 goto gotfile; |
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71 } |
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72 } |
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73 |
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74 if (use_savedir) |
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75 { |
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76 /* You can't change the savefile if you're using the system |
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77 savedir, because that means you have privileges. */ |
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78 msg(""); |
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79 return FALSE; |
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80 } |
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81 |
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82 do |
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83 { |
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84 mpos = 0; |
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85 msg("file name: "); |
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86 buf[0] = '\0'; |
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87 if (get_str(buf, stdscr) == QUIT) |
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88 { |
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89 quit: |
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90 msg(""); |
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91 return FALSE; |
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92 } |
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93 mpos = 0; |
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94 gotfile: |
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95 /* |
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96 * test to see if the file exists |
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97 */ |
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98 if (stat(buf, &sbuf) >= 0) |
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99 { |
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100 for (;;) |
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101 { |
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102 msg("File exists. Do you wish to overwrite it?"); |
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103 mpos = 0; |
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