Mercurial > hg > early-roguelike
annotate rogue5/command.c @ 110:5f51f7d9805f
arogue5: fix some save/restore-related crashes.
The save/restore code took the pointer intended as an argument for the
doctor() daemon and wrote it to the savefile as an int. I don't know
why it took so long to fail horribly. The problem has been avoided by
replacing the value with &player when restoring. That seems to be the
only argument ever actually used.
The code also writes only four bytes for an unsigned long; if
sizeof(long) == 8, it casts to unsigned int first. It failed to do the
cast when reading back, with the result that four bytes were read and
the other half of the number was effectively uninitialized.
It apparently works now, but the save/restore code ought still to be
regarded as decidedly unfortunate.
author | John "Elwin" Edwards |
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date | Mon, 06 Jan 2014 15:57:17 -0500 |
parents | f871cb0539d3 |
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rev | line source |
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33
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 4.73 (Berkeley) 08/06/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <string.h> |
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15 #include <curses.h> |
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16 #include <ctype.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * command: |
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21 * Process the user commands |
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22 */ |
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23 void |
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24 command(void) |
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25 { |
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26 int ch; |
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27 int ntimes = 1; /* Number of player moves */ |
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28 int *fp; |
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29 THING *mp; |
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30 static int countch, direction, newcount = FALSE; |
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31 |
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32 if (on(player, ISHASTE)) |
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33 ntimes++; |
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34 /* |
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35 * Let the daemons start up |
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36 */ |
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37 do_daemons(BEFORE); |
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38 do_fuses(BEFORE); |
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39 while (ntimes--) |
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40 { |
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41 again = FALSE; |
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42 if (has_hit) |
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43 { |
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44 endmsg(); |
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45 has_hit = FALSE; |
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46 } |
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47 /* |
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48 * these are illegal things for the player to be, so if any are |
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49 * set, someone's been poking in memeory |
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50 */ |
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51 if (on(player, ISSLOW|ISGREED|ISINVIS|ISREGEN|ISTARGET)) |
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52 exit(1); |
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53 |
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54 look(TRUE); |
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55 if (!running) |
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56 door_stop = FALSE; |
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57 status(); |
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58 lastscore = purse; |
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59 move(hero.y, hero.x); |
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60 if (!((running || count) && jump)) |
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61 refresh(); /* Draw screen */ |
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62 take = 0; |
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63 after = TRUE; |
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64 /* |
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65 * Read command or continue run |
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66 */ |
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67 #ifdef MASTER |
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68 if (wizard) |
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69 noscore = TRUE; |
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70 #endif |
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71 if (!no_command) |
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72 { |
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73 if (running || to_death) |
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74 ch = runch; |
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75 else if (count) |
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76 ch = countch; |
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77 else |
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78 { |
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79 ch = readchar(); |
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80 move_on = FALSE; |
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81 if (mpos != 0) /* Erase message if its there */ |
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82 { |
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83 if (ch != '.') |
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84 msg(""); |
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85 } |
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86 } |
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87 } |
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88 else |
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89 ch = '.'; |
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90 if (no_command) |
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91 { |
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92 if (--no_command == 0) |
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93 { |
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94 msg("you can move again"); |
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95 } |
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96 } |
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97 else |
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98 { |
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99 /* |
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100 * check for prefixes |
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101 */ |
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102 newcount = FALSE; |
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103 if (isdigit(ch)) |
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104 { |
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105 count = 0; |
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106 newcount = TRUE; |
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107 while (isdigit(ch)) |
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