annotate arogue5/encumb.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents 0ed67132cf10
children 56e748983fa8
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1 /*
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2 * Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Super-Rogue"
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9 * Copyright (C) 1984 Robert D. Kindelberger
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 /*
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19 * updpack:
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20 * Update his pack weight and adjust fooduse accordingly
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21 */
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22 updpack(getmax)
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23 int getmax;
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24 {
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25
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26 reg int topcarry, curcarry;
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27
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28 if (getmax)
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29 pstats.s_carry = totalenc(); /* get total encumb */
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30 curcarry = packweight(); /* get pack weight */
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31 topcarry = pstats.s_carry / 5; /* 20% of total carry */
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32 if(curcarry > 4 * topcarry) {
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33 if(rnd(100) < 80)
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34 foodlev = 3; /* > 80% of pack */
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35 } else if(curcarry > 3 * topcarry) {
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36 if(rnd(100) < 60)
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37 foodlev = 2; /* > 60% of pack */
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38 } else
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39 foodlev = 1; /* <= 60% of pack */
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40 pstats.s_pack = curcarry; /* update pack weight */
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41 }
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42
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43
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44 /*
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45 * packweight:
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46 * Get the total weight of the hero's pack
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47 */
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48 packweight()
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49 {
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50 reg struct object *obj;
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51 reg struct linked_list *pc;
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52 reg int weight;
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53
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54 weight = 0;
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55 for(pc = pack ; pc != NULL ; pc = next(pc)) {
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56 obj = OBJPTR(pc);
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57 weight += itemweight(obj);
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58 }
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59 if(weight < 0) /* in case of amulet */
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60 weight = 0;
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61 if(ISWEARING(R_HEAVY))
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62 weight += weight / 4;
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63 return(weight);
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64 }
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65
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66
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67 /*
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68 * itemweight:
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69 * Get the weight of an object
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70 */
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71 itemweight(wh)
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72 reg struct object *wh;
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73 {
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74 reg int weight;
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75 reg int ac;
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76
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77 weight = wh->o_weight; /* get base weight */
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78 switch(wh->o_type) {
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79 case ARMOR:
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80 /*
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81 * subtract 10% for each enchantment
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82 * this will add weight for negative items
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83 */
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84 ac = armors[wh->o_which].a_class - wh->o_ac;
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85 weight = ((weight*10) - (weight*ac)) / 10;
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86 if (weight < 0) weight = 0;
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87 when WEAPON:
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88 if ((wh->o_hplus + wh->o_dplus) > 0)
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89 weight /= 2;
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90 }
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91 if(wh->o_flags & ISCURSED)
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92 weight += weight / 5; /* 20% more for cursed */
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93 weight *= wh->o_count;
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94 return(weight);
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95 }
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96
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97
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98 /*
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99 * playenc:
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100 * Get hero's carrying ability above norm
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101 */
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102 playenc()
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103 {
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104 return ((str_compute()-8)*50);
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105 }
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